Questions about Android resolution
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- kairunotabi
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Questions about Android resolution
What's the best or simply, is there a universal resolution for android devices? If there isn't such a thing, what's the best resolution for an Android Visual Novel? And what about the screen orientation? Can I freely set a Visual Novel in Portrait or Landscape mode or both?
- curry nochi rice
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Re: Questions about Android resolution
hi there... I have an android programming subject this semester and we used renpy to "avoid working in java"... We made a VN-ish calculator program in landscape mode.
anyway here are the most common android device resolutions:
1280*800
1280*768
1024*800
1024*768
1024*600
1920*1200
IMHO, 1280*768 should do nicely.
RAPT itself allows you to configure if you want it in portrait or landscape mode.
anyway here are the most common android device resolutions:
1280*800
1280*768
1024*800
1024*768
1024*600
1920*1200
IMHO, 1280*768 should do nicely.
RAPT itself allows you to configure if you want it in portrait or landscape mode.
Re: Questions about Android resolution
Where did you get that list from?
- curry nochi rice
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Re: Questions about Android resolution
my professor gave it to me. :v dunno where he got that list... but surely it's all from the internet.AxemRed wrote:Where did you get that list from?
Re: Questions about Android resolution
"The Internet" isn't the most credible of sources. The data could be biased, outdated or just plain incorrect.
- curry nochi rice
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Re: Questions about Android resolution
we'll probably just have to study market data to determine things.
Re: Questions about Android resolution
I'm still stuck at the time when most Androids were 7-inch china clonetabs and MyPhones with 800x480 resolution.
In the future would probably go for qHD or 960x540.
In the future would probably go for qHD or 960x540.
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Re: Questions about Android resolution
I mainly use my tablet for reading, especially academic papers, so mine is a 10" 1920x1200
My VN looks beautiful on it, but the menu buttons don't work and I'm too busy making the game (NaNo rush) to debug
My VN looks beautiful on it, but the menu buttons don't work and I'm too busy making the game (NaNo rush) to debug
- curry nochi rice
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Re: Questions about Android resolution
your buttons might be... kinda small >.<Asceai wrote:I mainly use my tablet for reading, especially academic papers, so mine is a 10" 1920x1200
My VN looks beautiful on it, but the menu buttons don't work and I'm too busy making the game (NaNo rush) to debug
...
heads up, keyboard input doesn't work too.. unless I'm missing some configuration thingies.
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Re: Questions about Android resolution
Nah, I can press the buttons and they change colour, they just don't do anything.
- kairunotabi
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Re: Questions about Android resolution
Aren't those resolutions too big for smartphones?curry nochi rice wrote:hi there... I have an android programming subject this semester and we used renpy to "avoid working in java"... We made a VN-ish calculator program in landscape mode.
anyway here are the most common android device resolutions:
1280*800
1280*768
1024*800
1024*768
1024*600
1920*1200
IMHO, 1280*768 should do nicely.
RAPT itself allows you to configure if you want it in portrait or landscape mode.
- curry nochi rice
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Re: Questions about Android resolution
Actually we did an 400 * 800 program. The graphics were okay, except for the text (22 was already blurry.)
...
We also tested an 800 * 600 landscape mode game in a Sony Xperia and that dunnowatmodel Huwei... same results for both graphics and font size 22 text.
..
tl;dr
just don't go under 800 * 600 for landscape mode games.
...
We also tested an 800 * 600 landscape mode game in a Sony Xperia and that dunnowatmodel Huwei... same results for both graphics and font size 22 text.
..
tl;dr
just don't go under 800 * 600 for landscape mode games.
Re: Questions about Android resolution
phablets. LOL.kairunotabi wrote: Aren't those resolutions too big for smartphones?
480x320 was the best iOS resolution. Then they messed things up by going Retina.curry nochi rice wrote: just don't go under 800 * 600 for landscape mode games.
Re: Questions about Android resolution
A lot of phones are [800-854]x480 though, and would downscale 800x600 to 640x480. Developing something with a 4:3 aspect ratio is pretty silly when almost every phone/tablet is widescreen.
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