http://www.renpy.org/dl/6.99.2/
Unlike most point releases, this has a number of new features. That's because it has some of the features that were meant to debut in 7.0, but I figured that it made no sense to make people wait until that's done.
The big new feature in this release is the images directory, which lives under game - if you have an existing project, you'll need to create it by hand. Ren'Py will automatically define images found in this directory. For example, if game/images/eileen happy.png exists, Ren'Py will use it to define the eileen happy image, if none exists.
Here's the full changelog, although there have also been a number of bugfixes.
Code: Select all
Ren'Py now supports an images directory underneath the game directory.
Images found inside this directory - or in subdirectories of this directory - will
be automatically defined as images in Ren'Py. This will likely render the use of
the image statement obsolete in simple games.
The new AlphaMask displayable allows one displayable to be masked by the alpha
channel of another.
The android and iOS emulators now emulate the onscreen keyboard.
The achievement API has been changed somewhat, but only with respect for
progress functions. (Which were broken in the previous releases.)
Actions that care about the current screen (like SetScreenVariable) now work
when used with the hovered and unhovered properties.
The updater has improved. If an incremental download fails, Ren'Py will try
downloading the complete file before giving up.
When building for Android, Ren'Py will copy the apk files in to the dists
directory used by the desktop platforms.
Added the RestartStatement action.
Added the renpy.reset_physical_size and ui.screen_id functions.
Allowed the screen language key statement to take the activate_sound style
property. This makes it easier to play a sound when a key is pressed.
Documented ui.interact.
Updated the Simplified Chinese and Korean translations, and the Italian template.