So I played your game and here's my review.
The background story is well thought, it's a bit vague, but I don't know, maybe it's going to be some kind of great adventure.
I don't really noticed any weirdness or anything that would make me say "duh this just ain't possible", so I guess your magic worked well.
The music particularly fit the message you were writing in your script and this alone proves you've got quite a talent for planning. I mean, even I can't do this properly yet XD
I particularly loved the exposure scene, when you span the view to the ships, making it a great overture scene, coupled with a good transition mean. There, I just thought "Hey, this is a good scene" back then.
I'm impressed by your text window, totally customised, and how it fit well the atmosphere.
The ship's design resembles another one... Where a denominated Picard was onboard if I remember well...
The characters are cute. I'm pleased you kept the lil' girl concept you drew the other time on the other thread
On the other hand, I preferred the last one you only saw through the intercom :p
It is original you placed the military ranks on their sleeves. That's the only issue I'd discuss about. Why on the sleeves only ? It might have been more obvious if you put some kind of mark, or anything on the shoulder or the breast. Military prefers fast readings, you look at the face, then any area close to it to define the rank. The sleeves are just too far ^^;
But still, it's an original idea.
What made me continue until the end was the atmosphere, the setting. You have very simple and easily understandable sentences, which is something I like a lot. No need to harm this already knock-down head, heh
You also introduce technologies which do not seem over the scale or unrealistic.
Overall, the game's main asset is its story. It's touching, not enough to move me to tears yet (yeah I love nakige, games that play a lot with the pathos), but I feel you might have found one of your storylines. Then the situation. Quite simple if you're aware of how to put trust on someone's shoulders (also known as "how to delegate so you won't have to do anything" concept).
What made me smile was the event scene, with the traditional undies flash. Well, actually it's not really a flash, it's more likely "going to show you". It was actually a critical scene, where you'd either magnify one's character from another one, either a scene where you relief one by the other. What more important in the first case (that you chose) is the setting, how to bring on this kind of situation. Totally fits the characters ^^
I've finished with the second end, namely a good end. I don't know yet if I'll replay to get the other endings, I just like how the pant-- err, the characters stayed in my memories.
Ah, forgot to tell about the cinematic-like telescripting. It's a good choice in my opinion. Makes the whole thing epic.
Ah, now that I think about it... Yeah, it gives an air of an epic tale.
I'm looking forward to the next chapter!