I fixed the registration problem, which was created when I recently added google/facebook login.
As for those adventure elements: they're on their way. If you give me the top feature(s) you're missing, I'll consider implementing it/them right away! PM me or reply here!
I'm not exactly sure what you mean when you say "export to html5"? You mean export so you can play offline?
Soflar wrote:Just a quick check-in before I go to work!
I fixed the registration problem, which was created when I recently added google/facebook login.
As for those adventure elements: they're on their way. If you give me the top feature(s) you're missing, I'll consider implementing it/them right away! PM me or reply here!
I'm not exactly sure what you mean when you say "export to html5"? You mean export so you can play offline?
Thanks for the feedback so far, keep it coming!
the F.A.Q only give answers to what might happen to the game, it stays in the website, which means its just like cloudnovel that makes its vn into a website only place. if you can program a way to make the game into HTML5 format that users can upload to somewhere else like in newgrounds, kongregate, armor games, etc you have a more interesting product to offer.
special thanks to nantoka.main.jp and iichan_lolbot
Soflar wrote:Just a quick check-in before I go to work!
I fixed the registration problem, which was created when I recently added google/facebook login.
As for those adventure elements: they're on their way. If you give me the top feature(s) you're missing, I'll consider implementing it/them right away! PM me or reply here!
I'm not exactly sure what you mean when you say "export to html5"? You mean export so you can play offline?
Thanks for the feedback so far, keep it coming!
the F.A.Q only give answers to what might happen to the game, it stays in the website, which means its just like cloudnovel that makes its vn into a website only place. if you can program a way to make the game into HTML5 format that users can upload to somewhere else like in newgrounds, kongregate, armor games, etc you have a more interesting product to offer.
Hmm... Why would that be so much more interesting? Because of increased exposure? potential to make (more) money off of it? or something I'm not seeing?
Technically, this would be possible, but then I'd have to charge a fee for it, assuming I want to keep my own site alive. Do you feel like that is a feature you might be willing to pay for?
Hmm... Why would that be so much more interesting? Because of increased exposure? potential to make (more) money off of it? or something I'm not seeing?
I'd say game preservation is a really important aspect here. When your site goes offline - which happens to all websites eventually, as people lose interest and move on - all the games hosted there stop working. If you want people to use your tool to create works with cultural value, it's important that you figure out a way to preserve them in the worst case scenario.
(This is true of all hosted solutions. For example, http://vnovel.info went offline recently, and all the games hosted there - thankfully, mostly ports and demos - are gone.)
Supporting creators since 2004 (When was the last time you backed up your game?)