NanoReno 2016
Forum rules
Questions about Ren'Py should go in the Ren'Py Questions and Announcements forum.
Questions about Ren'Py should go in the Ren'Py Questions and Announcements forum.
- PyTom
- Ren'Py Creator
- Posts: 16096
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
- Contact:
Re: NanoReno 2016
To make people's lives easier if you need to send someone to this thread, I've gone ahead and registered:
http://www.nanoreno.org/
http://www.nanoreno.org/
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
- runeraccoon
- Veteran
- Posts: 280
- Joined: Sat Jul 13, 2013 5:17 pm
- itch: runeraccoon
- Contact:
Re: NanoReno 2016
The problem is, I have finished one of the sprites. Whoops. I guess I'm scratching it/releasing it under CC license. (Unless, like nanowrimo, there are also nanoreno rebels who already made assets before March? 8D)
I'm too excited for the project to wait for March (and I'm slow), so I guess I'll be working for it outside of NanoRenO. :">
Last edited by runeraccoon on Tue Feb 16, 2016 3:58 am, edited 1 time in total.
- sessurea
- Newbie
- Posts: 11
- Joined: Thu Dec 17, 2015 6:34 pm
- Tumblr: sessurea
- Location: Portland, OR
- Contact:
Re: NanoReno 2016
This is so so cool and I'm looking forward to participating!
Do Nanoreno entries have to be made in Renpy, or are other visual novel engines allowed?
Do Nanoreno entries have to be made in Renpy, or are other visual novel engines allowed?
- PyTom
- Ren'Py Creator
- Posts: 16096
- Joined: Mon Feb 02, 2004 10:58 am
- Completed: Moonlight Walks
- Projects: Ren'Py
- IRC Nick: renpytom
- Github: renpytom
- itch: renpytom
- Location: Kings Park, NY
- Contact:
Re: NanoReno 2016
Other engines are certainly allowed. NaNoRenO has always been community run, and about the games - unlike certain other game jams *cough* that only exist to promote a specific tool.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
Re: NanoReno 2016
I'm so keen to join in, though previous years I've done NaNoRenO solo have always failed because GDC is smack bang in the middle. Will give it a go anyway, because (despite timing) it's one of my favourite annual jams. )':
-
- The Great Organizer
- Posts: 411
- Joined: Fri Apr 18, 2014 5:26 pm
- Github: nualte
- itch: alte
- Contact:
Re: NanoReno 2016
Found a thread for NaNoRenO Tips for Beginners.
http://lemmasoft.renai.us/forums/viewto ... 59#p311541
http://lemmasoft.renai.us/forums/viewto ... 59#p311541
- Auro-Cyanide
- ssǝʇunoƆ ʇɹ∀
- Posts: 3059
- Joined: Sun Jul 25, 2010 9:02 am
- Completed: http://auro-cyanide.tumblr.com/visualnovels
- Projects: Athena
- Organization: Cyanide Tea
- Tumblr: auro-cyanide
- Deviantart: Auro-Cyanide
- Location: Melbourne, Australia
- Contact:
Re: NanoReno 2016
Hahahaha XD Lore and I are taking part this year as Cyanide Tea, we are very excited!Lesleigh63 wrote:Asked for some post-mortems and advice from those who have done Nanoreno before (looking at you Auro).
Hmmm, advice... This will be my sixth Nanoreno, and I successfully completed the previous five I worked on (Don't take it personally babe, Ristorante Amore, Witch/Knight, Taarradhin and The Blind Griffin) so I'm pretty experienced with the event now. The challenge has become less about just finishing a game and more about pushing what I'm capable of. This year will be no different... I'm gonna die :'D
Generally speaking I think as long as you have fun and you learn something, no matter if you succeed or fail, then your efforts will be worth it! So much is gained from getting in there and trying your hand at it all, it will make you a better dev.
However. If we are working on the assumption that you are going to take a good crack at being successful I think it's important to consider why Nanoreno exists to begin with. The barrier to entry for VNs is quite low, but finishing one is very difficult. Even compared to other types of games they are difficult, mostly because they are almost 100% content.
Nanoreno is meant to provide a specific environment and restrictions that are conducive to finishing your game, to get people over the barriers that generally stop people from getting stuff done. In my opinion there are 3 main ones that are project killers: Scope, Time Management and Fear of Failure.
Scope is a massive one, people often over scope right from the beginning, get excited, let feature creep crawl in and suddenly you have a project that is so unwieldy that you will have little chance of finishing it. I can tell from the recruitment threads that some of you are over scoping already, especially those of you without completed projects. It's really, really important that you pull your idea back to it's minimal components of what you need to CRITICALLY get done to have a game up and working. Feel free to have another list of things you would like to add, but don't touch these until you finish what you need to. Be brutal with your idea and your priorities.
Time Management is another one. This is about working consistently with whatever time you have. Try to get as much done in the early part of the month while you are still excited because trust me by the middle of the month your excitement will wane as you get to the harder parts of the project where it's less about the fun of ideas and just about hard work to get stuff done. Sitting down and working on your game takes discipline and you'll have to juggle it with other real life obligations. The time restrictions on Nanoreno are super important because it's very easy to put things off and if you miss that deadline there is a very real chance it will never get done or will drag into a year+ long project as feature creep sets in.
Lastly is fear of failure. This usually happens when you start failing at the previous two, when your project isn't looking as good as you imagined it and you start thinking hey, if I don't release it at the end of the month and keep working on it I could make it SO much better! This is exactly what Nanoreno is meant to combat. If you start falling into this hell hole then your project isn't going to see the light of day. Your game is NEVER going to be perfect, it's never going to be complete. Getting over that fear and releasing what you are able to achieve will teach you a 1000000x more than trying to perfect an unreleased project.
Anyway, that's my take on it anyway, I know there are a couple other hints and tips around. I wish everyone the best of luck, let's all have fun and work towards the same goal, finishing a game!
- Harliqueen
- Veteran
- Posts: 427
- Joined: Fri Feb 06, 2015 12:43 pm
- Completed: Diving in Deep (NaNo15) The Lady's Choice(NaNo16) The Crossroads(NaNo17)
- Projects: The Curse of Creek Edge
- Organization: Seraphinite
- Tumblr: seraphinitegames
- Deviantart: SeraphiniteGames
- itch: seraphinite
- Contact:
Re: NanoReno 2016
Brilliant tips, Auro, will definitely be taking them on board
I'm in again this year. Had tons of fun doing it last time and I'm really excited for this year
Can't wait to see what everyone comes up with, there seems to be always be a hugely varied selection!
I'm in again this year. Had tons of fun doing it last time and I'm really excited for this year
Can't wait to see what everyone comes up with, there seems to be always be a hugely varied selection!
Completed: Diving in Deep/The Lady's Choice/The Crossroads
Current WIP: The Curse of Creek Edge (NaNo2020)
Current WIP: The Curse of Creek Edge (NaNo2020)
- Aileo
- Regular
- Posts: 56
- Joined: Tue Sep 28, 2010 8:44 pm
- Projects: Unnamed short project
- Organization: [ctrl] + minds
- Location: New Jersey
- Contact:
Re: NanoReno 2016
Ahh, I want to participate this year. It would be my first completed project. Nothing like a deadline to get the creative juices flowing eh? I guess I will go at it alone, although I wouldn't mind a lovely person as a proofreader at some point. Now to sort through ideas...
On another note, I noticed there is no countdown in the header this year, I almost forgot about it.
On another note, I noticed there is no countdown in the header this year, I almost forgot about it.
- Kumiho
- Regular
- Posts: 125
- Joined: Sat Dec 05, 2015 7:37 pm
- Completed: Lads in Distress NaNo
- Projects: The Thousandth Day
- Location: Westeros
- Contact:
Re: NanoReno 2016
Hello, all! <3 Windchimes' writing partner here!
We have been really, really, unbelievably, amazingly lucky, and we've found so, so many talented people to collab with us. I almost feel like an impostor LOL. This definitely isn't a good thing, but I'm glad I now have an additional source of motivation -- I don't want to disappoint them with mediocre writing! x')
I've "won" NaNoWriMo twice now, and I'm so excited to finally try my hands at its visual-novel equivalent. Fortunately, since we'll have two writers, my estimated workload is only ~25k! While it's still a lot, it's a breath of fresh air compared to WriMo, and I'm hoping I can meet the challenge. <3
Overall, I'm super excited for March!
We have been really, really, unbelievably, amazingly lucky, and we've found so, so many talented people to collab with us. I almost feel like an impostor LOL. This definitely isn't a good thing, but I'm glad I now have an additional source of motivation -- I don't want to disappoint them with mediocre writing! x')
I've "won" NaNoWriMo twice now, and I'm so excited to finally try my hands at its visual-novel equivalent. Fortunately, since we'll have two writers, my estimated workload is only ~25k! While it's still a lot, it's a breath of fresh air compared to WriMo, and I'm hoping I can meet the challenge. <3
Overall, I'm super excited for March!
- YuukiCrossPudding
- Miko-Class Veteran
- Posts: 540
- Joined: Sun Dec 19, 2010 12:38 pm
- Completed: Gidget & The Mysterious Thievery of Hoppity Town
- Projects: Cerulean, The Photographer, Stalker&Yandere, Enamored Risks, Who Is The Red Queen?
- itch: yuukipudding
- Contact:
Re: NanoReno 2016
My second year joining NaNoReNo and as character artist again! (and maybe CGs)
Found a perfect project for me to work with, hopefully we can finish it in time.
I've start working on some rough concept sketch and it's been real fun <3
Good luck for everyone who's joining this year!
Found a perfect project for me to work with, hopefully we can finish it in time.
I've start working on some rough concept sketch and it's been real fun <3
Good luck for everyone who's joining this year!
- mugenjohncel
- Hentai Poofter
- Posts: 2121
- Joined: Sat Feb 04, 2006 11:13 pm
- Organization: Studio Mugenjohncel
- Location: Philippines
- Contact:
Re: NanoReno 2016
No luck with finding a writer for this year. History has proved, I'm only good when I'm paired with a writer. With me as a writer, I'll probably end up writing "another" power-point presentation... so uh... I'm probably skipping NaNoRenO this year...
"POOF" (Disappears)
"POOF" (Disappears)
-
- Miko-Class Veteran
- Posts: 680
- Joined: Wed Jun 05, 2013 11:02 am
- Completed: Colette and Becca
- Projects: Rainbow Love (HIATUS), The Haunting of Blackbird School, Cry of the Roses [TBA]
- Organization: Velveteen Rabbit Productions
- Deviantart: Velveteen-Rabbit-CL
- itch: caveat_lector
- Location: My chair
- Contact:
Re: NanoReno 2016
I won't officially participate with anything new outside of what I'm already doing. I might use the time to get some more programming done, but that would be about it.
However, I can offer my services as a writer for anyone who's looking for one. Normally, I charge five cents per word, but for NaNoRenO, I'll offer a special discount at two cents instead. I'd prefer relatively short-ish projects at this point (or, perhaps, a single route in the case of, say, a short dating sim), and something fairly simple and straightforward.
However, I can offer my services as a writer for anyone who's looking for one. Normally, I charge five cents per word, but for NaNoRenO, I'll offer a special discount at two cents instead. I'd prefer relatively short-ish projects at this point (or, perhaps, a single route in the case of, say, a short dating sim), and something fairly simple and straightforward.
- EroMangaSenpai
- Newbie
- Posts: 3
- Joined: Tue Feb 16, 2016 10:27 pm
- Contact:
Re: NanoReno 2016
OOOH!! still a noob in renpy, but I'm thinking of joining this year going solo since I barely know anyone here yet.
.....still I'm considering it though
.....still I'm considering it though
- kaleidofish
- Veteran
- Posts: 292
- Joined: Sat Jan 28, 2012 10:25 pm
- Completed: Tell Her a Story (Nano12), In This Dream of Ours, The Mishka Effect (Nano14), Saving Zoey (Asylum Jam 2014), Fairly Dangerous (Nano15), Palette Swap (Nano16)
- Projects: see my site!
- Organization: Kaleidofish Studios, Team ANARKY
- Tumblr: kaleidofish
- Deviantart: kaleidofish
- Location: Silent Hilladelphia
- Contact:
Re: NanoReno 2016
I'll be doing Nanoreno this year with the team from Fairly Dangerous (Nanoreno 2015) + 2 special guests! This'll be my 4th Nanoreno...wow, time flies.
avatar by 15385bic
Redwood Crossing * THE MISHKA EFFECT [NaNo14] * PALETTE SWAP [NaNo16] * FAIRLY DANGEROUS [NaNo15] * Twitter
Visit kaleidofishstudios.com to learn more about what I'm working on.
Visit kaleidofishstudios.com to learn more about what I'm working on.
Who is online
Users browsing this forum: No registered users