Zelan wrote:Oooh, how cool! ^_^ There was a lot of useful information from the teacher - I like how he's teaching both the player and the protagonist. In fact, you could almost call it a tutorial of sorts.
Thanks! Yes, this is the 2nd day of class which doubles as a tutorial because the first days of Free Time occur shortly afterwards.
Zelan wrote:I'm curious about the girl with the books now as well. Question, is it possible to be on multiple "routes" at once in terms of romance, or will the game allow you to hang out with several of them instead of making you choose?
It will be possible to pursue more than one romantic interest in a single playthrough, if it is done right.
Or pursue none at all.
Each girl has different likes and the school year provides enough time to pursue enough stats to conquer two girls.
However, they have different likes in terms of psychology as well.
I can't really explain more, or why, as it would lead to spoilers in the plot.
That being said, I think it's important to mention at this stage that this game is not
about pursuing a romantic interest.
Of course, it's possible to spend all of your gameplay doing this. That's actually the point, though.
You can spend the school year doing what you want, even avoiding the plot.
And the game has a very real plot, with very deep moral implications, cultural clashes, and more.
I'm really creating a story the depth of the Harry Potter series.
Of course, this adds a whole level of complexity to the development process (and writing process).
Hence why the game will be 200k+ lines.
If you saw the movie Butterfly Effect, then it's the same concept in application for most of the choices in game.
The plot/game has a time frame. During that time frame you will be in certain places based on your choices.
So you won't be able to see everything in one playthrough, because it's impossible to be in two places at once.
One example is that, it's possible to get kicked out of this class.
Where you go during that extra time, is yet to be revealed.
How you react during that time can result in three possible routes.
All of these routes conclude with the end of the class day, but all of the routes provide different opportunities to befriend (or "
befoe" xD) a character, or pursue a romantic interest, or encounter a hidden plot hint.
This is basically the gist of it. xD
Hence why I prefer comparing the project overall to Mass Effect, or Persona 4, or actual novels, rather than other Visual Novels.
It's really a much deeper concept than any VN I have seen (though, admittedly I have not seen dozens, lol).
Zelan wrote:Also, I love the GUI in the beginning. ^_^
Thanks! Inspired by the game Persona 4 (Playstation 2 RPG, as well as an Anime).
One of my favorite games, haha!