As example here:
The code is as simple as this:
Code: Select all
## The script of the game goes in this file.
## Declare characters used by this game. The color argument colorizes the name
## of the character.
define e = Character('Eileen')
## The game starts here.
label start:
## Show a background. This uses a placeholder by default, but you can add a
## file (named either "bg room.png" or "bg room.jpg") to the images
## directory to show it.
scene bg room
## This shows a character sprite. A placeholder is used, but you can replace
## it by adding a file named "eileen happy.png" to the images directory.
show eileen happy
## These display lines of dialogue.
"Hello, world. this is a multiline test. so please ignore it for the time being. thank you very very very much! Hello, world. this is a multiline test. so please ignore it for the time being. thank you very very very much! Hello, world. this is a multiline test. so please ignore it for the time being. thank you very very very much! Hello, world. this is a multiline test. so please ignore it for the time being. thank you very very very much!"
e "You've created a new Ren'Py game."
e "Once you add a story, pictures, and music, you can release it to the world!"
## This ends the game.
return
So my question here is: Is there any method to handle this without breaking renpy? Or do I really have to stick to 1 line says and narrations ?