And now for a reminder from the MCIP to all human beings.
Never give a mythical creature your name.
(Sorry no sprite for mc.)
Bachelor 1
Bachelors 2 & 3
Bachelor 4
Team
Sunlit-Dreamer: Writer, Coder, BG Artist
Amiralo: Sprite Artist, CG Artist
Itchio
Planned Sturf~
3 paths
15 endings, 3 of which are Happy Ever Afters
Around 21k word count. (Keeping it short so I don't overload us artwise.)
Progress
Writing: 100% (DONE)
Sprites: 100% (DONE)
BGs: 100% (DONE)
CGs: 100% (DONE)
Music: 100% (GOT THEM)
GUI: 100% (Minus the gallery...just isn't working for me.)
Coding: 100% (DONE)
Beta-testing: 100% (DONE)
Notes (AKA the section that'll be edited a lot)
Having an artist join me this year, the wonderful Amiralo! And tis for her that this year I'm writing an otome. (I feel like I'm genre hopping. Don't care~)
Might not update this very often in the beginning since focusing on writing first. (Can't make art without having a set story first after all, don't want to waste my time on bgs that possibly won't be used.)
Anyway, good luck to everyone participating! (And thank you for taking the time to read this bare bone currently looking thread.)
Edit 1: Things are slowly progressing. But the itchio finally has lovely artwork for you readers to oogle~ (It's too big to upload on here.)
Edit 2: Hehehe. I'm looking forward to coding certain parts soooo much. I plan to be more...playful this year with the nano.
Edit 3: Seems word count is gonna be over 18k. And finally kicked myself enough to quickly make a logo. (And possibly use it for buttons for the main menu hahahahahaha.)
Edit 4: On the last path. Once that's done, will be able to start on the bgs and gui.
Edit 5: Been a while since I last edited this. Anyway, Amiralo's done with her part! So it's all left to meh. *blargh* As mentioned in the progress, I've made headway on the bgs. However don't take the bg count literally. Some of them have variations. On another note, Amiralo made character cards for you all to enjoy!
Edit 6: We're just about done! Other than the gallery...I spent HOURS yesterday trying to get the code to work. Refused to. So we're going to do something else instead.