I've been working on this project for way too long and I'm happy to report that I'm pretty close to release. I'm looking for some Alpha Testers to help me with the following:
- Find bugs. I've coded almost everything myself (using the Unity engine) and the game is pretty much held together with spit and glue. I'd like nothing more than to squash all major bugs!
- Test on older machines. Related to the point above, I have a feeling this game might not run well on lower-end machines. I'm hoping to identify and solve most performance issues before launch.
- Catch any last-minute typos. I'm still changing bits of the script here and there and I'm sure some errors have slipped through the cracks.
- Provide general feedback. I'm at the point of no return for a few things, but I'm still interested in making Exit/Corners the best that it can be. Is the second puzzle too tough? Did Aether say something out-of-character? Let me know!
- Keep secrets! I don't have any great way to enforce this but please don't share alpha links or spoil the game for anyone else when it launches proper.
A little bit about Exit/Corners:
- Exit/Corners an ontological mystery, similar to 999 or Saw. Five strangers find themselves trapped in a heavily-rigged hotel with only 24 hours to escape!
- The characters will need your help to solve a multitude of puzzles in order to escape. The puzzles skew more towards riddles than standard logic puzzles.
- Exit/Corners is broken up into episodes, each of which are between 10 and 30 minutes in length and contain 1 puzzle.
- The game runs in-browser using WebGL. It'll be completely free-to-play on as many trusted web portals as I can muster.
- The initial launch of the game will roll out 17 episodes at a rate of 1 episode/week. (Testers will get to play all 17 episodes right away!)
- There's no WIP thread, at least for now. Unless this thread gets zero volunteers, I don't think I'll be making a proper thread until launch.
Screenshots: