8/10/18 - The BCB Demo is now playable! We have released the first 2 1/2 days of the game. Please see the most recent post by Mello-knight for more details!
6/24/18 - We have nailed down a demo release date! Look out for it on August 10, 2018!
1/21/18 - Added a small collage of new CGs below!
1/1/18 - New Video Out! How to Survive Band Camp 101 by our very own Blue Mountain Marching Band. Check it out below.
In Band Camp Boyfriend, the player’s choices will greatly influence day-to-day events, Cadence's leadership style, and her relationships with other characters. Eventually, her choices will determine which boy’s route the player ends up on.
-At least 7 Story Routes
-20+ Endings
-20+ Unique Sprites with a Wide Range of Personalities and Expressions
-At least 24 CGs
-Original Soundtrack
-Partial Voice Acting
-Unlockable Sidequest
-Band Geeks
STATS? - Stats will remain mostly hidden from the player as we would like the focus to be on the unfolding story. We believe stat systems should serve the story first and foremost, and will be using them behind the scenes to assist in creating the most authentic and engaging experience possible.
DIFFICULTY LEVEL - The game will be difficult enough that players have to use their heads when making decisions, especially in the latter half of the game. But it will not be so difficult that everyone will be absolutely required to use a walkthrough to reach all the true/good endings. There is some room for error. We're a bit traditional in the way that each character has one good or "true" end and one or more bad ends, with no "neutral" endings. However, we hope the bad endings will be satisfying in their own twisted way. They should be experiences players won't want to miss out on!
Each of the dateable guys is based on the popular personality stereotype of the instrument they play. For example, Peter the trumpeter has a huge ego and Clark the clarinetist is a no-nonsense perfectionist. There are many other personalities band musicians will recognize!
We are aiming to release our full game in June 2020! Here is our current progress, broken down by asset...
The script will undergo a number of revisions over the next year, but here is the current progress on the draft for the full base game. As of October 2018, only Poptart's arc needs to be finished. Every other route is completely drafted and in the editing stage.
WRITING
Common Branch: 100%
Peter Arc: 100%
Clark Arc: 100%
Doug Arc: 100%
Garth Arc: 100%
Tom Arc: 100%
Samuel Arc: 100%
Poptart Arc: 100%
DLC: Draft Stage
SPRITES: 100%
CGS: 100%
BACKGROUNDS: 60%
GUI: 70%
MUSIC: 50%
PROGRAMMING: 80%
Xandra - Composer, Programmer, Co-writer, Character Design, VA (Sabrina)
BunnyVoid - Background Art
Potouto - GUI & Logo Design
mayunnaise - Chibi Art
Joe Goffeney - Tom & Clark
Jonathan David Bullock - Peter
Devon Kay - Samuel
Jared Raman - Poptart
Richard Barcenas- Doug
Joseph Ryan - Garth
Mark Coutu - Victor Wiley
Emily Woolf - Susie
Melody Muze - Marian
Daisy Guevara - Alex
Daniel Acosta - Aaron
Lasli Tran - Olive
-RECRUITMENT-
1. What piqued your interest in this game? Are you/were you in band or do you play a musical instrument?
2. What do you think of the premise and setting?
3. What are your initial impressions of the dateable characters? Which one(s) stands out to you most, or which do you think you would pursue first?
4. What do you think of the protagonist?
5. Do you have any expectations?
6. Would you consider supporting the Kickstarter? Any particular rewards you'd like to see? (I have several ideas but want to see if anyone comes up with something I didn't think of. )
7. Any other questions, comments, suggestions or feedback?
Apologies for the length of this post; I still have work to do making some new graphics and streamlining things. Thanks so much for taking the time to check out our game and keep an eye out for more news!