[solved] How to use transformations on pre-existing windows.
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[solved] How to use transformations on pre-existing windows.
I tried to set what as the window's name but that didn't work. This is using renpy.show(). The window in question is generated by a function. I want to make it move when an option is selected.
Last edited by texi on Sun Jul 09, 2017 7:22 am, edited 1 time in total.
- Evildumdum
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Re: How to use transformations on pre-existing windows.
When you say windows, do you mean screens? If so, you can set the transform to a variable and change the transform attached to it, the use renpy.restart_interaction()
Simple example:
Please note that because renpy compiles init python's before standard init's you cannot assign a transform to a variable during initialization. You have to do it within the running code.
Simple example:
Code: Select all
init:
transform number_one:
xpos 0.5 ypos 0.5
linear 1.0 xpos 1.0 ypos 0.5
transform number_two:
xpos 1.0 ypos 0.5
linear 1.0 xpos 0.5 ypos 0.5
init python:
changing_transform = "None"
screen example_screen:
add "example image at changing_transform
label start:
$ changing_transform = number_one
show screen example_screen #brings up screen with transform number_one being executed
$ changing_transform = number_two
$ renpy.restart_interaction() #refreshes active screens, which will activate the now changed changing_transform and apply it
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Re: How to use transformations on pre-existing windows.
No, sorry, I meant a window as in the displayable text box. It's not just specific to windows as well, images too.
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Re: How to use transformations on pre-existing windows.
It isn't easy to understand what you're asking (it seems what you are calling "window" is, in fact, a screen). Anyway, to apply a transform to a menu screen, you just need to define the transform first, as Evildumdum explained. For example:Then, for example, to show the preferences screen with that transform, you just edit the preferences screen in screens.rpy:
Code: Select all
transform rising:
subpixel True
alpha 0.0 yoffset 500
parallel:
ease 0.6 alpha 1.0
parallel:
ease 0.6 yoffset 0
yoffset 0 alpha 1.0
Code: Select all
screen preferences():
tag menu
if renpy.mobile:
$ cols = 2
else:
$ cols = 4
use game_menu(_("Preferences"), scroll="viewport"):
vbox:
at rising # here, I changed 'with dissolve' to 'at rising'
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Re: How to use transformations on pre-existing windows.
I think the question is how to apply transforms to the screen when a button on it is pressed. As in, the screen is already shown and is waiting for input.
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