I am trying to write a mod/conversion for a Ren'py game. The game itself is a dating sim, I believe using the DSE. It's all Hentai-images.
My mod intends to be a "real-photos" mod - I want all the backgrounds, sprites, and images to be real photos of real places, people, etc.
I have so far been successful! I gathered the photos, over-wrote them in the proper folders, and all was well. Sometimes I had to rewrite the .rpy files, for instance to change :
image bg forest = "/images/backgrounds/forest.png"
to
image bg forest = "/images/backgrounds/forest.jpg"
Because of the drawn style, about half the pictures are .pngs. Most of my photos are .jpgs. I've also added a number of .ogv videos to run in place of static images. When it works, it looks awesome.
RIGHT NOW - things work.
MY ISSUE: The developer patches/updates the game regularly, and if I have to edit the .rpy files each time, that's a huge hassle. It also prevents this mod/conversion from running in concert with any other mod that edits the .rpy files (there are a bunch).
WHAT I HAVE TRIED:
- Translation System- I know that I can make this a "real photos language" translation, and use a separate folder in /tl/realphotos with images that would overwrite the originals, but it doesn't allow me to add .jpg instead of .png, or to add videos instead of static images
- Mod system: I can add another .rpy file with new image definitions with the new images, but the original .rpy files call the old images. I don't think this works for me?