Can Ren'Py games made in/before 2014 run on macOS 10.13.6
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Can Ren'Py games made in/before 2014 run on macOS 10.13.6
Hi, I've been trying to get a Ren'Py game (this one: http://www.unbrokenhours.com/ruin/) that was made in/before 2014 to run on macOS 10.13.6, but I can't seem to even launch the game. The app's icon bounces a few times on my dock before disappearing. I already gave permission for the app to run on my laptop, but I still can't run the game. Is it because the game isn't compatible with macOS 10.13.6?
- namastaii
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Re: Can Ren'Py games made in/before 2014 run on macOS 10.13.6
It's possible. You could ask the creator to update the game? It was a while ago.
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Re: Can Ren'Py games made in/before 2014 run on macOS 10.13.6
I just bought the game today thinking it'll run fine since I could run the demo without issues several months ago. I've contacted the creator but I'm not too optimistic about getting a reply...
In the meantime, I downloaded Ren'Py 6.99.13 to run the game through the launcher. However, I can't save my progress. I get this error whenever I try to use a save slot:
How can I fix this? I'm completely clueless.
In the meantime, I downloaded Ren'Py 6.99.13 to run the game through the launcher. However, I can't save my progress. I get this error whenever I try to use a save slot:
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00gamemenu.rpy", line 173, in script
else:
File "renpy/common/00gamemenu.rpy", line 173, in <module>
else:
File "renpy/common/00action_file.rpy", line 359, in __call__
Exception: Not saved - no valid save locations.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/00gamemenu.rpy", line 173, in script
else:
File "/Users/EstherSeah/Desktop/renpy-6.99.13-sdk/renpy/ast.py", line 827, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/Users/EstherSeah/Desktop/renpy-6.99.13-sdk/renpy/python.py", line 1764, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/00gamemenu.rpy", line 173, in <module>
else:
File "/Users/EstherSeah/Desktop/renpy-6.99.13-sdk/renpy/ui.py", line 287, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/Users/EstherSeah/Desktop/renpy-6.99.13-sdk/renpy/display/core.py", line 2553, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "/Users/EstherSeah/Desktop/renpy-6.99.13-sdk/renpy/display/core.py", line 3237, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "/Users/EstherSeah/Desktop/renpy-6.99.13-sdk/renpy/display/layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/EstherSeah/Desktop/renpy-6.99.13-sdk/renpy/display/transition.py", line 45, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "/Users/EstherSeah/Desktop/renpy-6.99.13-sdk/renpy/display/layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/EstherSeah/Desktop/renpy-6.99.13-sdk/renpy/display/layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/EstherSeah/Desktop/renpy-6.99.13-sdk/renpy/display/screen.py", line 653, in event
rv = self.child.event(ev, x, y, st)
File "/Users/EstherSeah/Desktop/renpy-6.99.13-sdk/renpy/display/layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/EstherSeah/Desktop/renpy-6.99.13-sdk/renpy/display/layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/EstherSeah/Desktop/renpy-6.99.13-sdk/renpy/display/layout.py", line 969, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "/Users/EstherSeah/Desktop/renpy-6.99.13-sdk/renpy/display/behavior.py", line 897, in event
return handle_click(self.clicked)
File "/Users/EstherSeah/Desktop/renpy-6.99.13-sdk/renpy/display/behavior.py", line 832, in handle_click
rv = run(action)
File "/Users/EstherSeah/Desktop/renpy-6.99.13-sdk/renpy/display/behavior.py", line 306, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 359, in __call__
File "/Users/EstherSeah/Desktop/renpy-6.99.13-sdk/renpy/loadsave.py", line 315, in save
location.save(slotname, sr)
File "/Users/EstherSeah/Desktop/renpy-6.99.13-sdk/renpy/savelocation.py", line 407, in save
raise Exception("Not saved - no valid save locations.")
Exception: Not saved - no valid save locations.
Darwin-17.7.0-x86_64-i386-64bit
Ren'Py 6.99.13.2919
Princess of Ruin 1.5
- namastaii
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Re: Can Ren'Py games made in/before 2014 run on macOS 10.13.6
You shouldn't need to run the game through the engine, does it not come with an .exe? It will run with the engine it was published on
- namastaii
- Eileen-Class Veteran
- Posts: 1350
- Joined: Mon Feb 02, 2015 8:35 pm
- Projects: Template Maker for Ren'Py, What Life
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Re: Can Ren'Py games made in/before 2014 run on macOS 10.13.6
The demo runs fine on my computer currently. The full game should run as an .exe as well
- trooper6
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Re: Can Ren'Py games made in/before 2014 run on macOS 10.13.6
I'm on a Mac and I just opened up The Elevator which is from 2012. So if there is a problem, it isn't some sort of larger problem. It might be just you.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
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