So in my VN, when I have a character talk continuously line after line, I only just noticed that the character name seems to 'blink' with every new line of text, as if it's reintroducing the character name for each line, even though it should already be shown. I do not use a namebox, only the text for the character's name.
I'm confused, are the say/who windows tied with the in-game sprites, or are they separate? Because the only thing I think could be causing this problem is my character sprite expression/pose transitions. I am using layeredimage sprites. My code looks like this currently, and yes I know it's terrible/inefficient, but this is my first VN, so I'm still learning the basics
Code: Select all
define qd = Dissolve(0.2)
show character smile with qd
c "So it seems that when I talk for a while..."
show character frown with qd
c "My name blinks each time I say something new."
If I need to upload any images or gifs of the problem, please let me know. Thanks orz