Right now, I have the basic load and save codes (Not the new GUI stuff) and I would love some insight on how to go about making this function. Thank~
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That would be way better... I wish I knew how to do it though.why not just auto save code and make save points in the game
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textbutton "Continue" action QuickLoad()
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default _game_menu_screen = "preferences"
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label story1:
if "story1":
textbutton "Continue" action QuickLoad("story1")
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label story2:
if "story2":
textbutton "Continue" action QuickLoad("story2")
Yes. I'd like an example in how to do this please. I might be able to figure it out if steered in the right direction.So just to be clear, you want your game to have a hidden save feature that is story dependant?
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