Hello,
So, we plan to pay for a proofreading for our visual novel. However, I'm confused in which form I should send the text to the proofreader. I see only two following options:
1) Extract dialogue without a possibility to import it later back in the script. If the extracted dialogue is proofread, then I will have to manually change each line in accordance with the new version.
2) I copy the entire text with the code from Atom. It can then be imported back (together with the code), but I fill a bit risky sending the entire material even to the proofreading agency you actually trust.
My question is:
Is there a way to import back the extracted dialogue after it gets edited by the third party?
Extracting dialogue from the script and importing it back
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Re: Extracting dialogue from the script and importing it back
Curiously, two very similar questions in two days.
Short answer is no. Dialogue can be extracted, but not imported.
A workaround (probably ugly), is to create a None translation and send that to your proofreader.
So:
- They don't get all the code, only the text lines
- They can correct directly in the "translation"
- You can put your corrected None translation directly in your "tl/None" folder and it will work without changing anything in the original.
Short answer is no. Dialogue can be extracted, but not imported.
A workaround (probably ugly), is to create a None translation and send that to your proofreader.
So:
- They don't get all the code, only the text lines
- They can correct directly in the "translation"
- You can put your corrected None translation directly in your "tl/None" folder and it will work without changing anything in the original.
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Re: Extracting dialogue from the script and importing it back
Thanks for the answer. You mean that if I create a "None" translation, get the text from it edited, I can replace it in the "None" translation file and the replacement will be automatically copied to the script?
- xavimat
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Re: Extracting dialogue from the script and importing it back
Te replacement won't be copied to the original script, but it will be used in the actual game instead of the text in the original script.
Anyway. I'd suggest to actually correct the errors in the original script. It's a lot of work, yes. Probably, correcting is the biggest work of doing... well, anything.
Anyway. I'd suggest to actually correct the errors in the original script. It's a lot of work, yes. Probably, correcting is the biggest work of doing... well, anything.
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Re: Extracting dialogue from the script and importing it back
Thanks, I got it!
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