Hello!
This is something I want to try out for a game in the future, but I have no idea how to do it. I like to have side images for my MCs, but I'd like the side image to be determined by choosing male or female version of the MC. So if male, you see the male sprite, if female, you see the female sprite. How would you go about coding this? Thanks in advance!
Selectable side image? [SOLVED]
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Selectable side image? [SOLVED]
Last edited by Kokoro Hane on Sat Mar 12, 2022 12:04 pm, edited 1 time in total.
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Re: Selectable side image?
You could do something like thisKokoro Hane wrote: ↑Fri Mar 11, 2022 11:00 pm Hello!
This is something I want to try out for a game in the future, but I have no idea how to do it. I like to have side images for my MCs, but I'd like the side image to be determined by choosing male or female version of the MC. So if male, you see the male sprite, if female, you see the female sprite. How would you go about coding this? Thanks in advance!
Code: Select all
define Andy = Character("Andy", image="andy")
image side andy male = "side_andy_male.png"
image side andy female = "side_andy_female.png"
default andygender= 0
label start:
call talk(andygender, "Hello 1")
$ andygender=1
call talk(andygender, "Hello 2")
label talk(a,b):
if a==0:
Andy male "[b]"
elif a==1:
Andy female "[b]"
return
Re: Selectable side image?
Depends of how you gonna make your story. If gender affects it too much this might be easier to make two separate stories (for male and female) and jump to one or another at the start of the game. In this case you could define two characters and use them for different stories.
But if it will be one story with some checks for players gender, you could use this code sample with Lucy - https://www.renpy.org/doc/html/statemen ... l#dialogue
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Re: Selectable side image?
Hmmm that one is a little tedious. I already know I can use a lot of "if" statements, but since majority of the dialogue will be exactly the same I am looking for a solution where one variable could be used depending on which one you chose. So say you have a side image for variable "sprite", so depending on which you choose, "sprite" will bring up a different image. (Off topic, but I did love how your example uses "Andy" since one of my projects I do have a character "Andy" that can be male or female lol... that one uses no side images though so it was easy to configure).
This code could definitely work! I was looking for a code that the variable brings up a different image depending on your choice, and this could work. This one shows for dialogue, but I will try to put the side image code within it and see if that works! Yes, the idea is the dialogue would mostly be the same, I'd only need to use "if" statements in some places. EDIT: It worked !!! ! Thank you!!!Alex wrote: ↑Sat Mar 12, 2022 5:18 am
Depends of how you gonna make your story. If gender affects it too much this might be easier to make two separate stories (for male and female) and jump to one or another at the start of the game. In this case you could define two characters and use them for different stories.
But if it will be one story with some checks for players gender, you could use this code sample with Lucy - https://www.renpy.org/doc/html/statemen ... l#dialogue
I'll be editing my top post later with what I did with the code so it may help other people later!
PROJECTS:
Operation: Magic Hero [WiP]
Piece By Piece [COMPLETE][Spooktober VN '20]
RE/COUNT RE:VERSE [COMPLETE][RPG]
Since When Did I Have a Combat Butler?! [COMPLETE][NaNoRenO2020+]
Crystal Captor: Memory Chronicle Finale [COMPLETE][RPG][#1 in So Bad It's Good jam '17]
But dear God, You're the only North Star I would follow this far
Owl City "Galaxies"
Operation: Magic Hero [WiP]
Piece By Piece [COMPLETE][Spooktober VN '20]
RE/COUNT RE:VERSE [COMPLETE][RPG]
Since When Did I Have a Combat Butler?! [COMPLETE][NaNoRenO2020+]
Crystal Captor: Memory Chronicle Finale [COMPLETE][RPG][#1 in So Bad It's Good jam '17]
But dear God, You're the only North Star I would follow this far
Owl City "Galaxies"
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