Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
K-PSZH
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Posts: 37 Joined: Sun May 15, 2022 10:34 am
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#1
Post
by K-PSZH » Sat Jun 18, 2022 2:14 pm
Probably one of the dumbest questions on this forum, but still. I haven't found any info about it.
Code: Select all
scene testbg onlayer master with fade
show testsprite onlayer master with dissolve
How can I make sprite appear with scene, not after it's transition?
Last edited by
K-PSZH on Mon Jun 20, 2022 4:49 pm, edited 1 time in total.
Missing/forgetting a lot of simplest things and ask about them here.
laure44
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#2
Post
by laure44 » Sat Jun 18, 2022 2:38 pm
Try this:
Code: Select all
scene testbg onlayer master
show testsprite onlayer master
with fade
Ocelot
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#3
Post
by Ocelot » Sun Jun 19, 2022 6:36 am
and master is the default layer for both scene and show statements, you can safely omit those.
< < insert Rick Cook quote here > >
henne
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#4
Post
by henne » Sun Jun 19, 2022 8:42 am
K-PSZH wrote: ↑ Sat Jun 18, 2022 2:14 pm
Probably one of the dumbest questions on this forum, but still. I haven't found any info about it.
Code: Select all
scene testbg onlayer master with fade
show testsprite onlayer master with dissolve
How can I make sprite appear with scene, not after it's transition?
I am not quite sure if I get your question right, so I guess, you could just do this:
scene testbg
show testsprite
with fade
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