[Genres]: Fantasy, Romance
[Themes]: LGBT+, magic, secret organizations
[Synopsis]:
Quentin “Q” Hawthorne is a coffee-loving IT specialist living a quiet life in the small town of Millbrook. But he’s about to learn that this charming place holds a secret – it is home to a 200-years old mage association known as the Snake and Saber Society. Invited to join their ranks, he’ll now have to redefine his understanding of the world. But each step he takes on this new promising path will also bring him closer to his troubled past. Will he be able to confront it? Or will the shackles of guilt stop him from ever moving on?
[Content warnings]:
[Features]:
• 140k+ word count
• 60+ original artworks
• original music
• 5+ endings
• a variety of minigames
• free to play
[Main characters]:
[Screenshots]:
Sample minigames (read more over on itch):
[Stage of completion]: COMPLETE
[Get it here]: https://takanohiro.itch.io/quaint
1. Is the synopsis in its current shape interesting enough to check out the game or does it seem too generic? I wanted to avoid going into too much detail, but I’m not sure if what I’ve included has good selling points.
2. How do you feel about characters’ internal monologues? Do you enjoy the additional input (esp. when it’s different from what they actually say) or do you find it annoying?
3. How much interactivity do you expect from a visual novel, especially a longer, story-heavy one? Is it enough if there are a lot of dialogue/action choices (some more plot-altering, some less) and minigames? Would a point-based relationship and/or magic system you’d have to manage on top of that be added value or would it be too much?