only an Ideal so far
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only an Ideal so far
I have very little knowledge of visual novel games and its community but I have story I'll like to be told in a visual novel. It's the system and how I think my work ethics can benefit from it.
Here's what I notice that I like.
*Visual novel is more less what it implies, A visual perceptive of a novel written story. (hence my current story I'm writing is in a novel format this make it convenient transferring material.)
* Visual novel project can be done in projects teams or stand alone person on a flexible schedule according to the that team or person.
Well like I said I have little knowledge but its this small things that makes me interested in having my story done in a VN form.
what I'll like to know is am I just being idealistic in thinking I can do a VN with out proper understanding of how fans of VN community works? ( though I have intentions of researching this regardless, but I like to hear other inputs and opinions. Oh does this classify as being an attention hog? )
I feel my story I'm writing can benefit from VN community as starting point into media entertainment. ( in respect to get my series acquainted at least )
Here's what I notice that I like.
*Visual novel is more less what it implies, A visual perceptive of a novel written story. (hence my current story I'm writing is in a novel format this make it convenient transferring material.)
* Visual novel project can be done in projects teams or stand alone person on a flexible schedule according to the that team or person.
Well like I said I have little knowledge but its this small things that makes me interested in having my story done in a VN form.
what I'll like to know is am I just being idealistic in thinking I can do a VN with out proper understanding of how fans of VN community works? ( though I have intentions of researching this regardless, but I like to hear other inputs and opinions. Oh does this classify as being an attention hog? )
I feel my story I'm writing can benefit from VN community as starting point into media entertainment. ( in respect to get my series acquainted at least )
Re: only an Ideal so far
Hello! Heed some subversive advice ![Smile :)](./images/smilies/icon_smile.gif)
I think it would be interesting if you went and made a VN the way you think it works, or the way you want it to work. Most people here know the whole thing by heart and, I think, might end up stuck in preconceived rules. Maybe some "outsider" could bring something new to the table ^^
Although it might be better if you tried this on maybe another story first, as not to spoil your "true" story if things go wrong.
But this is mostly a selfish suggestion on my part, so feel free to actually try other VNs, see how it all works and be sure to have an actual VN on your hands.
![Smile :)](./images/smilies/icon_smile.gif)
I think it would be interesting if you went and made a VN the way you think it works, or the way you want it to work. Most people here know the whole thing by heart and, I think, might end up stuck in preconceived rules. Maybe some "outsider" could bring something new to the table ^^
Although it might be better if you tried this on maybe another story first, as not to spoil your "true" story if things go wrong.
But this is mostly a selfish suggestion on my part, so feel free to actually try other VNs, see how it all works and be sure to have an actual VN on your hands.
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Re: only an Ideal so far
...Sorry, but I don't really understand your message... Maybe it's my lack of empathy and social skills, though... Exactly what you're trying to say? Are you asking if it's a good idea to make an ADV/VN (And I'm using the Japanese definitions here— ADVs have choices and little text boxes, VNs have text covering the whole screen and have no choices) without knowing much about the games and the community?
Well, anyway, if you're asking whether you should make a game, I say, go for it! It's not like we go out lynching hobbyists just because they're new. Oh, and welcome to the community. I love seeing green ears and watching them turn ripe... That means I like watching people develop, for those of you who aren't aware of the "green ears" phrase... It doesn't seem like anyone is, nowadays. (;-_-)
Well, anyway, if you're asking whether you should make a game, I say, go for it! It's not like we go out lynching hobbyists just because they're new. Oh, and welcome to the community. I love seeing green ears and watching them turn ripe... That means I like watching people develop, for those of you who aren't aware of the "green ears" phrase... It doesn't seem like anyone is, nowadays. (;-_-)
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"The day after Thanksgiving is when Americans forget that and go shopping." —Jon Stewart
Thank you for playing Alter Ego. You have died.
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Re: only an Ideal so far
Ah my apologize. I do have the tendency to do that.N0UGHTS wrote:...Sorry, but I don't really understand your message... Maybe it's my lack of empathy and social skills, though... Exactly what you're trying to say? Are you asking if it's a good idea to make an ADV/VN (And I'm using the Japanese definitions here— ADVs have choices and little text boxes, VNs have text covering the whole screen and have no choices) without knowing much about the games and the community?
[/size]
Well what I mean is being oblivious to Visual novels and the community that it appeals to. Am I being idealistic blind thinking I can blend my work and ideals to such an obscure community? Technically I'm not a true fan of Visual novels hence I never dedicated my self to play one.
Those are some wise words indeed. Unfortunately I'm too stubborn to work on another project since few fans (mainly friends and few relatives) are eager for me to release some entry including my self.monele wrote:Hello! Heed some subversive advice
I think it would be interesting if you went and made a VN the way you think it works, or the way you want it to work. Most people here know the whole thing by heart and, I think, might end up stuck in preconceived rules. Maybe some "outsider" could bring something new to the table ^^
Although it might be better if you tried this on maybe another story first, as not to spoil your "true" story if things go wrong.
But this is mostly a selfish suggestion on my part, so feel free to actually try other VNs, see how it all works and be sure to have an actual VN on your hands.
Another reason why I like to stick to my currently story it to see its reaction. Right now I have a serious writers block and it’s due to me keep rewriting scripts and plots. I want some field test I guess to see some reaction. Even if the responses aren’t to my licking I don t planned to major over haul of my story till I get few criticism.
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Re: only an Ideal so far
(*A*) :chokes: Y-you've, never played, a single... (o_e) ... ...LYNCH! LYNCH! LYNCH!
Well, even if you haven't played one before —Must lynch...—, no one's stopping you from developing one. And, it's not like any of us is going to rebuke you for making one, or making something different. Though I say we lynch him for not playing one... In fact, I think most of us here would welcome something different as a pleasant refreshment.
I suggest you should get Ever 17: The Out of Infinity before we lynch you.
Well, even if you haven't played one before —Must lynch...—, no one's stopping you from developing one. And, it's not like any of us is going to rebuke you for making one, or making something different. Though I say we lynch him for not playing one... In fact, I think most of us here would welcome something different as a pleasant refreshment.
I suggest you should get Ever 17: The Out of Infinity before we lynch you.
World Community Grid
"Thanksgiving is a day for Americans to remember that family is what really matters.
"The day after Thanksgiving is when Americans forget that and go shopping." —Jon Stewart
Thank you for playing Alter Ego. You have died.
"Thanksgiving is a day for Americans to remember that family is what really matters.
"The day after Thanksgiving is when Americans forget that and go shopping." —Jon Stewart
Thank you for playing Alter Ego. You have died.
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Re: only an Ideal so far
Well, if anything, people here ARE very open and welcoming to any newbie that decided to expand an O?LVN number. So, worry not, just do it as you see it fit and show the results.Keobas wrote:Ah my apologize. I do have the tendency to do that.
Well what I mean is being oblivious to Visual novels and the community that it appeals to. Am I being idealistic blind thinking I can blend my work and ideals to such an obscure community? Technically I'm not a true fan of Visual novels hence I never dedicated my self to play one.
Ugh... Shouldn't it beN0UGHTS wrote:Are you asking if it's a good idea to make an ADV/VN (And I'm using the Japanese definitions here— ADVs have choices and little text boxes, VNs have text covering the whole screen and have no choices)
?Are you asking if it's a good idea to make an ADV/NVL (And I'm using the Japanese definitions here— ADVs have choices and little text boxes, NVLs have text covering the whole screen and have no choices)
<feels sowwy for his Engrish>
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Re: only an Ideal so far
My desire is to make a Visual Novel with out choices, just plain script with visual and sound effects.N0UGHTS wrote:...Sorry, but I don't really understand your message... Maybe it's my lack of empathy and social skills, though... Exactly what you're trying to say? Are you asking if it's a good idea to make an ADV/VN (And I'm using the Japanese definitions here— ADVs have choices and little text boxes, VNs have text covering the whole screen and have no choices) without knowing much about the games and the community?
Re: only an Ideal so far
You are seeking to create a kinetic novel, which is a form of VN storytelling that has no choices, and relies on words, music and effects to deliver the cheapest cinematic experience[tm].
I too, started out wanting to make a KN, but then the annoying traits of gameplay and interactivity got in the way. Many movies nowadays need to have a game counterpart since many feel that a lack of interactive component in many franchises is a waste. It depends on the franchise, of course. Some stories are better off being flat-out narrated and told as-is.
I too, started out wanting to make a KN, but then the annoying traits of gameplay and interactivity got in the way. Many movies nowadays need to have a game counterpart since many feel that a lack of interactive component in many franchises is a waste. It depends on the franchise, of course. Some stories are better off being flat-out narrated and told as-is.
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Re: only an Ideal so far
My work could suffer from this, since my story is sci-fi action. Well my friend keep telling me to make a Mugen. It may be a counter part but not for a while any way.DaFool wrote:You are seeking to create a kinetic novel, which is a form of VN storytelling that has no choices, and relies on words, music and effects to deliver the cheapest cinematic experience[tm].
I too, started out wanting to make a KN, but then the annoying traits of gameplay and interactivity got in the way. Many movies nowadays need to have a game counterpart since many feel that a lack of interactive component in many franchises is a waste. It depends on the franchise, of course. Some stories are better off being flat-out narrated and told as-is.
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Re: only an Ideal so far
Pah, fine. I'll use the slightly more accurate Western terminology instead of the Japanese terminology. Conformist community...
If you want both action gameplay and a decent narrative in your game, just use Ren'Py and Pygame together. It may be too tough for a starting project, so I suggest you just go with a nice, cozy little KN. It's your choice though, not mine.
If you want both action gameplay and a decent narrative in your game, just use Ren'Py and Pygame together. It may be too tough for a starting project, so I suggest you just go with a nice, cozy little KN. It's your choice though, not mine.
World Community Grid
"Thanksgiving is a day for Americans to remember that family is what really matters.
"The day after Thanksgiving is when Americans forget that and go shopping." —Jon Stewart
Thank you for playing Alter Ego. You have died.
"Thanksgiving is a day for Americans to remember that family is what really matters.
"The day after Thanksgiving is when Americans forget that and go shopping." —Jon Stewart
Thank you for playing Alter Ego. You have died.
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Re: only an Ideal so far
Yeah I'll consider that.N0UGHTS wrote:Pah, fine. I'll use the slightly more accurate Western terminology instead of the Japanese terminology. Conformist community...
If you want both action gameplay and a decent narrative in your game, just use Ren'Py and Pygame together. It may be too tough for a starting project, so I suggest you just go with a nice, cozy little KN. It's your choice though, not mine.
Well I don't even have a solid script for my story. I'm currently doing a major revision of my story first chapter. I was stupid to make it 80 something pages long, too much detail
![Sad :(](./images/smilies/icon_sad.gif)
Re: only an Ideal so far
I agree, trying to add a pygame part for a first attempt sounds like overkill ^^;.
If you're struggling with your source material, it might be good to first take care of this and then come back for the Ren'Py conversion. Or go with a shorter story if you feel you're struggling too much ^^;
If you're struggling with your source material, it might be good to first take care of this and then come back for the Ren'Py conversion. Or go with a shorter story if you feel you're struggling too much ^^;
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Re: only an Ideal so far
It's certainly not bad to approach the concept of a visual novel without all the "baggage" from visual novels currently available in English. If you take your rough idea and find a way to fit it into Ren'py, then you might create something unprecedented.
MUGEN is apparently well suited to fighting and other action games. I really doubt it's compatible with the Ren'py system... Regardless, it's up to you, Keobas, to decide which system is right for your game/story. It also depends on what level of proramming experience you have.
MUGEN is apparently well suited to fighting and other action games. I really doubt it's compatible with the Ren'py system... Regardless, it's up to you, Keobas, to decide which system is right for your game/story. It also depends on what level of proramming experience you have.
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Re: only an Ideal so far
Waitwaitwait. I always was under impression what Japanese themselves abbreviate "visual novels with textbox expanden over majority of screen and being able to contain several lines at once" into NVL... Can anyone clear this to me?N0UGHTS wrote:Pah, fine. I'll use the slightly more accurate Western terminology instead of the Japanese terminology. Conformist community...
And deepest apologises for going offtopic.
<feels sowwy for his Engrish>
Re: only an Ideal so far
Well, I have no idea what the Japanese call it all. But that's what this community's always called it, and frankly - well, conformism makes a lot of sense when you're talking about what to call things. It makes sure that we all know what each other are talking about rather than having to make random guesses that when I say "QQT" I actually mean the same thing as PyTom means when he says "UFR" and the Japanese mean when they say "NVL", or whatever.000 wrote:Waitwaitwait. I always was under impression what Japanese themselves...N0UGHTS wrote:Conformist community...
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