My game's default dialogue is like this.
But when a cg appears, I want it to look like this.
Any idea as to how I should approach it?
[SOLVED] Alternative dialogue when a CG appears.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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[SOLVED] Alternative dialogue when a CG appears.
Last edited by alexei on Sat Oct 08, 2022 3:14 am, edited 1 time in total.
- Ocelot
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Re: Alternative dialogue when a CG appears.
Make an alterantive say screen (with quock menu moved, background and side images removed) for use with CG and use say with arguments to select it during CG:
https://www.renpy.org/doc/html/dialogue ... -arguments
Code: Select all
ano "of course. Make yourself comfortable."
# . . .
show cg of_some_kind
higa Let me help you with the cooking!" (screen="your_new_screen")
< < insert Rick Cook quote here > >
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Re: Alternative dialogue when a CG appears.
let's say I named the new screen like thisOcelot wrote: ↑Thu Sep 22, 2022 5:22 pm Make an alterantive say screen (with quock menu moved, background and side images removed) for use with CG and use say with arguments to select it during CG:https://www.renpy.org/doc/html/dialogue ... -argumentsCode: Select all
ano "of course. Make yourself comfortable." # . . . show cg of_some_kind higa Let me help you with the cooking!" (screen="your_new_screen")
Code: Select all
screen say_cg(who, what):
Code: Select all
higa Let me help you with the cooking!" (screen="say_cg")
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Re: Alternative dialogue when a CG appears.
Thanks everyone for the replies!
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