Hi.
I [finally] have my 'intro' ready for others to view and comment on.
So I'm wondering what the next steps may be.
I don't really want to 'send it out there' just yet.
Rather, I'd just like someone with experience to look it over for any glaring rookie errors.
Also wondering what's the best way to strip it down before compiling it into a release package.
What to leave in and what to take out before building the rar folder.
Any help and guidance much appreciated.
Cheers
* The VN is +18 and suitable for adults only. *
WIP/DEMO/INTRO ... next steps?
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Ren'Py specific questions should be posted in the Ren'Py Questions and Annoucements forum, not here.
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Re: WIP/DEMO/INTRO ... next steps?
Hello blackjag, I would like to see your demo. Does a video or downloadable file exist? Is the story already finished? What do you mean by next step?
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Re: WIP/DEMO/INTRO ... next steps?
I definitely recommend beta testers. Getting feedback prior to release is really important!
If possible, I think it's especially helpful to have someone play as you watch. See how long it takes them to play. See if there are things they struggle with. See if there are parts they're lingering on, laughing aloud at, or skimming. This may not solve all your problems, but I've learned a LOT by watching (very patient) friends play my games.
If possible, I think it's especially helpful to have someone play as you watch. See how long it takes them to play. See if there are things they struggle with. See if there are parts they're lingering on, laughing aloud at, or skimming. This may not solve all your problems, but I've learned a LOT by watching (very patient) friends play my games.
Enjoy Eidolon, my free to play game at: https://mutive.itch.io/eidolon, Minion! at: https://mutive.itch.io/minion or Epilogue at: https://mutive.itch.io/epilogue
Re: WIP/DEMO/INTRO ... next steps?
I totally agree (been there done that). Having a 'second set of eyes' test your game/VN before general release will save you a ton of headaches.Mutive wrote: ↑Tue Jun 06, 2023 7:23 pm I definitely recommend beta testers. Getting feedback prior to release is really important!
If possible, I think it's especially helpful to have someone play as you watch. See how long it takes them to play. See if there are things they struggle with. See if there are parts they're lingering on, laughing aloud at, or skimming. This may not solve all your problems, but I've learned a LOT by watching (very patient) friends play my games.
Some of my visual novels are at http://www.the-new-lagoon.com. They are NSFW
Poorly done hand-drawn art is still poorly done art. Be a Poser (or better yet, use DAZ Studio 3D) - dare to be different.
Poorly done hand-drawn art is still poorly done art. Be a Poser (or better yet, use DAZ Studio 3D) - dare to be different.
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Re: WIP/DEMO/INTRO ... next steps?
Hi tom.Another_Tom wrote: ↑Sun Jun 04, 2023 10:29 am Hello blackjag, I would like to see your demo. Does a video or downloadable file exist? Is the story already finished? What do you mean by next step?
Long time, no reply. Apologies.
Been busy getting things in place.
The story is finished but not yet renpyed.
Im working on releasing the intros shortly.
In the wip and demo section here first to see how the reaction is.
Then itch as part 1,2,3 etc.
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Re: WIP/DEMO/INTRO ... next steps?
Thanks mutive, good advice.Mutive wrote: ↑Tue Jun 06, 2023 7:23 pm I definitely recommend beta testers. Getting feedback prior to release is really important!
If possible, I think it's especially helpful to have someone play as you watch. See how long it takes them to play. See if there are things they struggle with. See if there are parts they're lingering on, laughing aloud at, or skimming. This may not solve all your problems, but I've learned a LOT by watching (very patient) friends play my games.
Im a bit wary to ask ...wanna try my nsfw visual novel.. but im sure its the best way to get a true guide on how it really works.
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Re: WIP/DEMO/INTRO ... next steps?
Hey fleet,fleet wrote: ↑Wed Jun 07, 2023 10:48 pmI totally agree (been there done that). Having a 'second set of eyes' test your game/VN before general release will save you a ton of headaches.Mutive wrote: ↑Tue Jun 06, 2023 7:23 pm I definitely recommend beta testers. Getting feedback prior to release is really important!
If possible, I think it's especially helpful to have someone play as you watch. See how long it takes them to play. See if there are things they struggle with. See if there are parts they're lingering on, laughing aloud at, or skimming. This may not solve all your problems, but I've learned a LOT by watching (very patient) friends play my games.
Thanks for the tip.
Ill trial it here first and hopefully get some feedback.
Cheers
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