What's more,when player finished task,jump to label based on grade,with several reactions with textbox then click to return main_menu or label where called from
Code: Select all
screen briefing_mission(vehicle="fire_engine",type="fire_misson",area="M区F丁目",misson=1,level=0):
tag briefing
modal False
......
label battle_finished:
"firefighters" "misson complete."
# jump shinjuku_fire_station_ch_01_ready
return
label shinjuku_fire_station_ch_01:
stop music fadeout 1.0
call animated_worldmap(city='tokyo')
call loading
$ battle_status = "hold_on"
show screen briefing_mission()
dc "OK,let's have a briefing"
dc "in district D235 there is a big fire on apartment Mallhood...."
$ battle_status = "ready"
call screen briefing_mission()
pause
return