Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
an "Test,{w=0.25} test.{w=0.30} Test.{w=0.40}.. Test.{w=0.30} test.{w=0.30} test."
It works well, but I recently noticed if the player clicks to advance a line of dialogue, and there's a wait text tag in the middle of the line, it won't skip the entire line of dialogue and instead only skip up to the wait tag. Is there a way I can make it so it skips the entire line with 1 click?
I feel like it might be annoying if the player is trying to rush through dialogue but they have to spam click every time there's a period or comma in a line, but I dont want to get rid of using the wait tag because it's useful for emulating actual punctuation in dialogue.
an "Test,{w=0.25} test.{w=0.30} Test.{w=0.40}.. Test.{w=0.30} test.{w=0.30} test."
It works well, but I recently noticed if the player clicks to advance a line of dialogue, and there's a wait text tag in the middle of the line, it won't skip the entire line of dialogue and instead only skip up to the wait tag. Is there a way I can make it so it skips the entire line with 1 click?
I feel like it might be annoying if the player is trying to rush through dialogue but they have to spam click every time there's a period or comma in a line, but I dont want to get rid of using the wait tag because it's useful for emulating actual punctuation in dialogue.
As an alternative you can use cps tag that player can easily skip:
an "Test,{w=0.25} test.{w=0.30} Test.{w=0.40}.. Test.{w=0.30} test.{w=0.30} test."
It works well, but I recently noticed if the player clicks to advance a line of dialogue, and there's a wait text tag in the middle of the line, it won't skip the entire line of dialogue and instead only skip up to the wait tag. Is there a way I can make it so it skips the entire line with 1 click?
I feel like it might be annoying if the player is trying to rush through dialogue but they have to spam click every time there's a period or comma in a line, but I dont want to get rid of using the wait tag because it's useful for emulating actual punctuation in dialogue.
As an alternative you can use cps tag that player can easily skip:
an "Let me think{wt=...} Ok, let me try this. {wt= }It is done."
Thanks. This works, but there's one problem. I use text beeps instead of voices, and using the wait tags makes the beeps stop when there's a pause. However, with the cps tag, there beeps playing during the pauses when no text is appearing on screen