chronoluminaire wrote:
I also play with text speed at the maximum.
Likewise,
and:
chronoluminaire wrote:
If the text speed is at the maximum, all pauses should either be skipped entirely or require a keystroke/mouseclick before advancing. Preferably the former, but I can live with the latter.
I agree with this suggestion.
likewise. At first I think I'd lean a bit further towards preferring a click to advance through the pause, since it was presumably put in there for a reason, though...
I can understand the notion of wanting them skipped entirely on full text speed, though; putting in pauses in text is essentially forcing a slower text speed, and setting the text speed to full is saying "I don't want to have to wait for text to appear". By way of example, we have a tricky situation if you elect to require a click where it's possible to use the text pauses to string out a long utterance a bit more than text-speed normally would, so - for example - if a character yelled out an attack name:
FLYING SHURIKEN KIIIIIIIIICK!
then it may be spaced out with very brief dramatic pauses to further illustrate how long the character's screaming it for:
FLYING [-] SHURIKEN [-] KII[-]III[-]IICK!
such pauses would likely be very short, fractions of a second, but then the utterance probably takes much
longer under click-to-advance full-text-speed than it would have originally.
So yeah, on balance probably skipping them entirely is the 'better' solution.
chronoluminaire wrote:
The use of the {w} text tag generally annoys me.
But I can see that people like it, to add pauses to their text like they would when narrating a story. Personally I don't think it's worth it, but it's the kind of thing that a lot of authors want, so I can see why PyTom implemented it.
Personally, it seems to me that it's primarily useful when you have a voiceover, so as to time the text to appear as the voice actor reaches that part of the line. Which of course gets messed up if you let people fiddle with the text speed anyway, so...