Visual Novel Tech Improvement - Motion Portraits

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rioka
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Re: Visual Novel Tech Improvement - Motion Portraits

#16 Post by rioka »

Wouldn't you be able to do it in flash and onion skinning?

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Re: Visual Novel Tech Improvement - Motion Portraits

#17 Post by electric »

rioka wrote:Wouldn't you be able to do it in flash and onion skinning?
Do you mean in real time ? I guess you could if the whole game was in flash. Yet, it may take more time considering one only needs an image to get started.

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Re: Visual Novel Tech Improvement - Motion Portraits

#18 Post by IceD »

electric wrote:I guess you could if the whole game was in flash. Yet, it may take more time considering one only needs an image to get started.
I suspect it is done in similiar method. You might need only one image to create all of the animation but be aware that it is a whole engine that creates those animations in real-time, and they had to write it first :)

I wonder how much they want for that middleware package - they don't write about it anywhere and you have to send them a letter of inquiry first. Tacticle bastards :) Eitherway, I guess it's out of a reach of most average game developers...

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Re: Visual Novel Tech Improvement - Motion Portraits

#19 Post by papillon »

Yeah, it's neat stuff, but I suspect not something I'm likely to get my hands on any time soon.

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Re: Visual Novel Tech Improvement - Motion Portraits

#20 Post by Counter Arts »

Judging from what I hear about Japanese game development in general, I don't think Japanese game companies are used to middleware as much as the western developers. Even internally developed middleware.
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Re: Visual Novel Tech Improvement - Motion Portraits

#21 Post by Wintermoon »

On a technical level, this is nothing special or innovative. Similar systems have been used for animated sex scenes for ages; this is simply applying the same technique to normal sprites.

On an artistic level, this is a huge success. Kudos to the artists/animators involved.

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Re: Visual Novel Tech Improvement - Motion Portraits

#22 Post by rioka »

Wintermoon wrote:On an artistic level, this is a huge success. Kudos to the artists/animators involved.
Indeed. It's very seamless and quite nicely executed.

...You know, for some reason, when I watch the videos, how the characters move remind of Vanillaware and how they animate their characters in their games. Hmmm... I wonder why? :\

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