Second, I have some question about Ren'py features and "how far you can push it" :
- I noticed that if you play a music in the "credit page" like that :
Code: Select all
python hide:
renpy.music_start('music.ogg', 0)
renpy.transition(slowdissolve)
text = '"Credit etc..."\n\n\n'
Is it also possible to make a "rolling staff & credit" without having to use a moving image or bg (moving text)?
- If you play in windowed mode then minimize Ren'py, if you try to close the window with right click > close it won't because the game will be waiting for the quit confirmation ingame. Is it possible to close it without restoring the window back? I know that on commercial VN the confirmation can pop in front of the desktop even if the game window is minimized, is it possible to do it in Ren'py?
- I read the thread about zoom, pan and bouncing image, but is there a possibilities to make a combination of all in them to make a fast move camera effect? For exemple, starting a zoom-in in one corner of a bg, then zoom-out while doing a curve with a defined angle and then another zoom-in to the opposite corner without pause. I know that in the zoom thread it was said that zooming a moving image would be a fps killer, so I wondered if it was possible to "move the zoom"...
I don't know if what I say is understandable, but I can show you a perfect exemple of what I am looking for : this moviewas taken from Fate/Hollow Ataraxia (sorry quite big with 60 Mo, rapidshare and VLC viewable only) and has some Nscripter bg move/zoom feature that I would like to use (at reading time 4:33, when Saber pass through Archer's arrow).
Edit: my bad, I found out that it was a sound called before python hide that was still running but still can't stop it though
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$ renpy.play('1.wav')
$ renpy.pause (0.5)
$ renpy.sound.queue('2.wav')
python hide: