Do You Write Your Sound Effects?

Questions, skill improvement, and respectful critique involving game writing.
Post Reply
Message
Author
tuna_sushi
Veteran
Posts: 299
Joined: Thu Jul 07, 2011 9:33 am
Projects: BloomingBlossoms
Contact:

Do You Write Your Sound Effects?

#1 Post by tuna_sushi »

If I'm in the wrong section, feel free to move me. ^_^"

When I was writing, I wrote my sound effects.
But then I read them again and thought that they were awkward and weird.. ^_^"

So I was wondering, do you write your sound effects? or do you depend on the actual sound?

User avatar
papillon
Arbiter of the Internets
Posts: 4107
Joined: Tue Aug 26, 2003 4:37 am
Completed: lots; see website!
Projects: something mysterious involving yuri, usually
Organization: Hanako Games
Tumblr: hanakogames
Contact:

Re: Do You Write Your Sound Effects?

#2 Post by papillon »

Depends on the effect and how important it is to understanding what's happening. Some players have their sound turned off. Some players are deaf. If a sound effect is important, then unless you've written a special subtitles mode, you'd better mention it in text.

If someone whips out a rubber banana and everyone onscreen recoils in shock and the banana makes a BOI-OI-OING noise, it's not strictly necessary to write out the sound because the player can tell what's happened even without hearing it. It doesn't carry any new information, it just makes it funnier.

On the other hand, if you're in a horror game and there's a creepy sound indicating something nasty happening in the dark behind you, and the character is supposed to react to that sound, it may be confusing to those who can't hear it.

Read the scene with sounds off and see if it makes sense. If not, describe the sound?

User avatar
Greeny
Miko-Class Veteran
Posts: 921
Joined: Sun Dec 20, 2009 10:15 am
Completed: The Loop, The Madness
Projects: In Orbit, TBA
Organization: Gliese Productions
Location: Cantankerous Castle
Contact:

Re: Do You Write Your Sound Effects?

#3 Post by Greeny »

I have to disagree with the above post. In certain types of horror, sound is a very important aspect of setting the mood. It's about making the player think: "What was that sound? Did I just image that?"
That tension is lost if the protagonist voices these feelings, or if you write them out plainly.
In Orbit [WIP] | Gliese is now doing weekly erratic VN reviews! The latest: Halloween Otome!
Gliese Productions | Facebook | Twitter
Image

User avatar
Gambit74
Regular
Posts: 172
Joined: Sun Oct 23, 2011 3:09 am
Location: USA
Contact:

Re: Do You Write Your Sound Effects?

#4 Post by Gambit74 »

It depends. I usually only write sounds if the character who hears it is describing it or if the scene is being told in third person narrative mode. Either way, I usually accompany it with the actual sound effect if it's available.
Nothing to see here, folks. For now, anyway...

User avatar
papillon
Arbiter of the Internets
Posts: 4107
Joined: Tue Aug 26, 2003 4:37 am
Completed: lots; see website!
Projects: something mysterious involving yuri, usually
Organization: Hanako Games
Tumblr: hanakogames
Contact:

Re: Do You Write Your Sound Effects?

#5 Post by papillon »

Greeny wrote:I have to disagree with the above post. In certain types of horror, sound is a very important aspect of setting the mood. It's about making the player think: "What was that sound? Did I just image that?"
That tension is lost if the protagonist voices these feelings, or if you write them out plainly.
If a *specific* sound is incredibly important to understanding what the characters are doing, it needs to be communicated. If it's just creepy atmosphere aimed at the player, then it doesn't.

Of course, you could just write an optional subtitles mode that describes sound effects. It wouldn't be that hard.

Endorphin
Veteran
Posts: 366
Joined: Mon Nov 22, 2010 10:52 am
Location: Germany
Contact:

Re: Do You Write Your Sound Effects?

#6 Post by Endorphin »

Depends how you do it I guess?

I dislike stuff like "*crash*" as it breaks the flow in my opinion.
If you describe it, well... Something like "something crashed loudly" might fit in with the style, but it isn't as dynamic. Then again... it depends on your style. "I walked down the street. Crash! Just my luck, really." Might it with a less formal style or something.
You could even make your character say some soundwords if he's a dry commentator ("Crash." - "Could you please stop commenting everything with that monotonous voice? D:").

So you really have to decide for yourself.
While I agree with Gambit about the "am I just hearing things?"-sounds, there really are deaf players out there, so papillons idea with optional subtitles is brilliant.
(Sound files as sound effects are just the most elegant way, while papillons subtitles would make it possible without negative consequences~)

- R.

tuna_sushi
Veteran
Posts: 299
Joined: Thu Jul 07, 2011 9:33 am
Projects: BloomingBlossoms
Contact:

Re: Do You Write Your Sound Effects?

#7 Post by tuna_sushi »

After reading all your posts, I get the idea... : |
Thanks for all of your ideas. :)

Post Reply

Who is online

Users browsing this forum: No registered users