I also figured out how I'm going to structure ending determination (yay) and the framework is (really) done.
So, anyway, now I'm staring at my screen, faced with actually having to write text. It's been slow going, but... it's going!
I'm discovering that the hard part isn't the plotting; it's putting in those darn menus so the player actually gets to interact with the interactive novel!
Hehehehe, I had the same problem! I decided on a working title of "Eidolon", but I've done exactly zero research on that name so I have no idea if it's a keeper.BCS wrote:So ... if the hardest thing for me will be picking a name for it, then I'll be ahead of the game ^_^.
Anyway, it sounds like we're all making progress -- I bet this ends up being the best NaNo yet.
ETA: Attached two versions of a "Powered By Ren'Py" intro.
The filesizes are just too large for the duration, quality, and content (it's six seconds of mostly white!), so I'm probably going back to the drawing board (after I get some more of my actual game written, have to have priorities, heh).
But I'd definitely like to hear if the direction I'm going with it seems attractive/useful/needs to be completely rethought/whatever.