VNs (or somewhat) with more interactive stat-raising feature

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Twisted-Eva
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VNs (or somewhat) with more interactive stat-raising feature

#1 Post by Twisted-Eva »

I had a quiz system in place similar to Persona 3 and 4 where answering exam questions correctly would boost popularity somehow. However, because I want to bend the rules of history a bit and go with an alternate universe setting or a fictional setting, I want to maintain the quiz aspect and leave out history trivia.

I thought about implementing stats such as academics (which affects organization rank), athleticism (which affects how the protagonist would perform in fight scenes), and maybe a few things. And after I set up the story, I wanted to make the VN a little less stale from the usual click-X-to-go-to-branch or spam-hanging-out-with-character-until-something-happens. If I knew how coding works for more interactivity, then interactive stat-raising activities would be possible.
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Re: VNs (or somewhat) with more interactive stat-raising fea

#2 Post by SundownKid »

It's easy to make stats, just make a certain variable and change it depending on the quiz answer. For example:

Code: Select all

menu:
   "What's 5+15?"
   "25":
      # Wrong answer
      pass
   "20":
      $ popularity += 1
      pass
   "15":
      # Wrong answer
      pass

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Re: VNs (or somewhat) with more interactive stat-raising fea

#3 Post by qirien »

Also, if you want to have different options of things to answer on a quiz depending on your stats, you can do that easily too:

Code: Select all

menu:
    "Describe an important event of the past year:"
    "Scientists invented anti-gravity" if (intelligence >= 5):
        "Anti-gravity was invented!"
    "The Red Foxes won the world series" if (athleticism >= 5):
        "The Red Foxes won the world series!"
    "An Earthquake?" if ((intelligence < 5) and (athleticism < 5)):
        "Wasn't there like, an earthquake or something?"
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pineapplepocky
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Re: VNs (or somewhat) with more interactive stat-raising fea

#4 Post by pineapplepocky »

If it's an academic problem, make sure it's not impossible to solve ^_^;

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Twisted-Eva
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Re: VNs (or somewhat) with more interactive stat-raising fea

#5 Post by Twisted-Eva »

pineapplepocky wrote:If it's an academic problem, make sure it's not impossible to solve ^_^;
There's no math involved, but I figured some people might use Google anyways to find the answer. Kudos to those who try to solve it without using Google, though.

Even Persona 3 and 4's academic problem were somewhat hard because I didn't know the subject (Japanese history 101?).

I'll try to avoid making the questions too hard like in those infamous H-galleries that ask questions way out of common knowledge.
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