Needing additional coder help with a 3d engine in renpy.

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Ryue
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Needing additional coder help with a 3d engine in renpy.

#1 Post by Ryue »

Hi
I took some inspiration from one of the cookbook entries: Renpystein: http://lemmasoft.renai.us/forums/viewto ... 51&t=15329
In order to redo my own 3d engine in a new way (as I saw with renpystein that some concept ideas I originally had work but I needed to use a few different commands for the implementation).


Now after quite a lot of tinkering I'm following a tutorial on: http://lodev.org/cgtutor/raycasting.html

I have only one problem some situations on the map don't get the desired results on screen (like it looking when I stand in front of a 2 cell wall, that it is only 1 cell abroad). I didn't see any differences there in my code to the one in the tutorial (or in renpystein where I crosschecked to make sure that I didnt overlook something due to the tutorial/programming language differences).

Thus I would need the help of someone who can do a crosscheck there for me in case I overlooked something.

The code itself is about 114 lines long so it is relatively small and shouldn't take too long to check but as I didn't see any error there I need fresh eyes to look at it.


If you are interested let me know here, or via pm or in the IRC (I'm ryue there).

Thanks

Ryue
Miko-Class Veteran
Posts: 745
Joined: Fri Nov 02, 2012 8:41 am
Projects: Red eyes in the darkness
Contact:

Re: Needing additional coder help with a 3d engine in renpy.

#2 Post by Ryue »

This is not a common bump, as I redid the whole text (situation has changed since the old text). Thus looking again for a quite different work to do from before.

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