Search found 30 matches
- Tue Mar 09, 2010 11:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: custom preference screen [SOLVED]
- Replies: 8
- Views: 3543
Re: custom preference screen
LOL. Well, I don't claim to have a lot of background in French, so I don't know if you use the partitive de with avec , but whenever de comes in front of le , it becomes du . Although I have heard things like "café avec du lait" or "une recette avec du jambon." I'm a Spanish majo...
- Sun Mar 07, 2010 4:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: custom preference screen [SOLVED]
- Replies: 8
- Views: 3543
Re: custom preference screen
Nice image map graphics!
...But isn't it supposed to be "avec du amour?" Cause the partitive article de contracts with le?
I don't mean to be pretentious or anything. Just wondering.
...But isn't it supposed to be "avec du amour?" Cause the partitive article de contracts with le?
I don't mean to be pretentious or anything. Just wondering.
- Thu Feb 04, 2010 12:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling All Skipping
- Replies: 8
- Views: 1327
Re: Disabling All Skipping
Pretty please? I promise not to abuse the power you give me.
The ui.pausebehavior didn't work quite the way I need the code to. I just need a variable that will let me toggle any form of skipping.
Thanks!
The ui.pausebehavior didn't work quite the way I need the code to. I just need a variable that will let me toggle any form of skipping.
Thanks!
- Fri Jan 29, 2010 2:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling All Skipping
- Replies: 8
- Views: 1327
Re: Disabling All Skipping
I think just a script that will allow me to straight up disable all forms of skipping will be better. Again, this isn't going to be used to force readers to stay at a certain pace for the entire game, just to disable someone from blowing past important info during cutscenes.
- Thu Jan 28, 2010 11:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling All Skipping
- Replies: 8
- Views: 1327
Re: Disabling All Skipping
(There are certain cases where using this might be less repellent, like in a movie or providing karaoke-style subtitles for a vocal song or some such. But for VN text? Don't do it.) Well, the plan is only to have it during a few short cutscene type sequences. Once the cutscene is finished, I'd turn...
- Wed Jan 27, 2010 8:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling All Skipping
- Replies: 8
- Views: 1327
Disabling All Skipping
Hello,
How can you disable click-induced skipping? I've already changed the config.allow_skipping to false, but I want to be able to temporarily disallow the text to move forward until the entire string is displayed. Thanks.
How can you disable click-induced skipping? I've already changed the config.allow_skipping to false, but I want to be able to temporarily disallow the text to move forward until the entire string is displayed. Thanks.
- Wed Jan 27, 2010 12:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL Trouble
- Replies: 2
- Views: 519
Re: ATL Trouble
Ah, that works. Thanks!
Yeah, I had bg_villa as the scene. I was following the tutorial's example which led me to believe that the cropping would work fine with something displayed as a scene. I appreciate the help!
Yeah, I had bg_villa as the scene. I was following the tutorial's example which led me to believe that the cropping would work fine with something displayed as a scene. I appreciate the help!
- Wed Jan 27, 2010 12:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL Trouble
- Replies: 2
- Views: 519
ATL Trouble
Hello all, This little bit of code seems to be giving me some trouble and I can't figure out why this is happening. I coded the following bit and it worked fine, giving me the results I wanted: a crop on a certain area and the scene fading as it went. show bg_villa: crop (0, 0, 800, 600) size (800, ...
- Tue Jan 26, 2010 11:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Variables and Menus
- Replies: 9
- Views: 1441
Re: Variables and Menus
Thanks everyone for the help!
I set all the relative variables to false right after the start label and then I just turn them on as I need them. I figured it would work that way but I didn't know if there was a better way to do it.
I set all the relative variables to false right after the start label and then I just turn them on as I need them. I figured it would work that way but I didn't know if there was a better way to do it.
- Mon Jan 25, 2010 2:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu Buttons on Screen
- Replies: 1
- Views: 540
Re: Menu Buttons on Screen
Use ui.imagebutton instead of ui.textbutton to make them images. To make them across the bottom, change the part that says ui.hbox(xpos=0.99, ypos=0.98, xanchor='right', yanchor='bottom') to ui.vbox(xpos=0.99, ypos=0.98, xanchor='right', yanchor='bottom') Then just play with the values. That should ...
- Sat Jan 23, 2010 4:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Variables and Menus
- Replies: 9
- Views: 1441
Re: Variables and Menus
I tried changing the variable to $ persistent.what_ever but that tampers with any other game save files. I only want the unlocked part to be visible within that certain game file, not the others. What else can get this to work?
- Sat Jan 23, 2010 4:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Variables and Menus
- Replies: 9
- Views: 1441
Re: Variables and Menus
Ok. Having an unlockable is part of the script though it wasn't in my original question. Essentially what I want to happen in this script is that the player clicks a button, it adds an item to the inventory (which can be viewed via image map-based menu, this is where the unlockable part comes in), a...
- Sat Jan 23, 2010 2:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Variables and Menus
- Replies: 9
- Views: 1441
Variables and Menus
I have a question about the "best" way to code something and programming logic in general. I did a test run and got this error: I'm sorry, but an exception occured while executing your Ren'Py script. NameError: name 'menu_item1_unlocked' is not defined While running game code: - script at ...
- Thu Jan 21, 2010 3:49 pm
- Forum: Ideas
- Topic: [WIP] American Jurassic (demo available, artists needed)
- Replies: 10
- Views: 1973
Re: [WIP] American Jurassic (demo available, artists needed)
I like the idea. I'm pretty busy with my other projects now but if you don't end up finding a composer I may be able to help you out with a few songs. What kind of music are you looking for?
- Wed Jan 20, 2010 10:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Different text area color for different protagonists
- Replies: 4
- Views: 604
Re: Different text area color for different protagonists
You could also use something like this: $ pro1 = Character('Protagonist 1', color="#123456", window_background = Frame("ever17_pro1_frame.png", 15, 15)) $ pro2 = Character('Protagonist 2', color="#123456", window_background = Frame("ever17_pro2_frame.png", 15,...