Okay, I managed to play it, and even went after some different endings. Here's my thoughts;
First thing ... and I'm sure people have already mentioned this, is that awful slap sound effect. It was like the only sound effect you would use the entire time, and I kept thinking characters were slapping each other silly, when it most cases, it was just an added dramatic sound effect that really didn't help the scene. In fact, every time I heard it, my suspension of disbelief was broken, and it really started to grate on my nerves.
Thousands of free sound effects available on the net, and you choose the slap sound effect for almost any situation. Characters collided with each other? Slap 'em. Rocks falling down on them? Slap 'em. Characters having an epiphany? Slap 'em. Really, it was the worst part of the game, you should seriously consider adding more sound effects for more variation.
Anyways, enough about the sound effect, on with the story. I did like (for at least the paths I've finished) that everyone was tied in with the story, as well as being revealed new pieces of information with different paths. There were definitely some twists in there that I didn't see coming.
The characters are all flawed, egoistical and pretty much a depressing bunch. That's what some people like, but the heavy atmosphere of all the paths were just too depressing for my tastes. That's not to say I dislike the characters, I like 'em.
My first play-through I ended up with Caius, and by god, it was almost like torture porn, in the way that he was a complete sociopath ... and I was supposed to root for them to end up together? Well I guess you gotta have a bad boy that changes for his lover ... but still, he was a sociopath through and through. There were some cute moments, but those were mostly destroyed when you made him do that
'I'm going to hurt you to prove to you that you don't care for me!' thing.
I'm sure there's a TV trope for that.
Second play-through, I went for Varian,
because I found it very sad he had to sacrifice his life, so I wanted to save him before the cave collapsed. It was worse than Caius's ending, being that I was literally left thinking; what kind of ending is that? Both characters are still emotionally fucked up, didn't solve a thing, and there was no indication they were lovers or even friends. Open ending? More like, no ending.
Third play-through, I ended up with Zareh,
and I usually like the childhood friends part, but this one bored me for some reason.
Sad, yes, but I didn't really care for him. I guess this has
a lot to do with the fact how you so casually throw around the passage of time.
Aside from the depressing mood the entire game, which comes down to personal taste, the one thing that also bugged me was how you made 1000 years seem like nothing. Oh, I slept for 100 days? Okay, I'll be on my way! That's how it felt like, in each and every path. I can understand it for the very beginning, but you kept making it happen for a 100 ... 500 ... I don't know anymore, I lost track. I found it rather ridiculous, really as if it was nothing. And everyone seemed to know exactly how to take care of a comatose person, and act as if it was no big deal when Mina woke up again (with the exception of that one time with Caius). You could have furthered the story without making her pass out for over a 100 days. Maybe a day or two, that would be enough to set up the plot for the other paths. More than that and you are starting to lose credibility.
That said, I did enjoy my very first play-through, the rest were to get the other endings. There were parts were it really dragged,
most of the time this happened when there was a fight going on in the final act, those things lasted forever! I just wanted them to hurry up already, stop talking while fighting!
Most characters were really disturbing, with some endings making me raise my eyebrows, but it was still enjoyable. For the first time anyway.