SF VN "The Next World" seeks Writers
Forum rules
Recruiting Rules: (1) Only recruit if you have an actual, clearly defined project you're recruiting for. Don't recruit if you're an organization that may have a project at some time in the future. (2) Tell people what kind of work you have for them. For commissions, also tell them how much work it will probably be. (3) Tell people how much work on your project is already complete. (4) Always open recruitment threads in the correct subforum - Free, Commercial or Paid Work.
Recruiting Rules: (1) Only recruit if you have an actual, clearly defined project you're recruiting for. Don't recruit if you're an organization that may have a project at some time in the future. (2) Tell people what kind of work you have for them. For commissions, also tell them how much work it will probably be. (3) Tell people how much work on your project is already complete. (4) Always open recruitment threads in the correct subforum - Free, Commercial or Paid Work.
- Winterslice
- Veteran
- Posts: 230
- Joined: Mon Sep 28, 2015 3:51 am
- Completed: The Next World, Golem Creation Kit
- Organization: Illuminated Games
- Contact:
SF VN "The Next World" seeks Writers
The Next World is a science-fiction visual novel with strategy elements, similar to The Banner Saga with less of an emphasis on combat and more on colony management, adventure choices, and rich dialogue.
Check out our website and our page on IndieDB, which has our alpha gameplay demo.
We are currently seeking:
People to write and script random story events using the systems I've created -- Ren'Py or other programming experience a must! Work requires a good understanding of code and/or the ability to closely match existing examples.
Terms and payment are based on position. Please message for further details. This project is already approved for sale on Steam.
About TNW
Summary:
The game centres around the survivors of a colony ship which crashes on a strange new world, struggling to salvage the wreckage and turn it into a liveable colony. This becomes especially important after watching the ship’s message log, which reveals that a massive nuclear attack has left Earth uninhabitable, essentially wiping out the human race apart from these few hundred colonists.
Gameplay involves keeping as many colonists alive as possible by making tough decision, which will include building colony structures, salvaging wreckage, resolving problems with multiple branching outcomes, sending out exploratory missions, and managing supplies/rationing; all while playing through an intense story of political intrigue, sabotage, desperation and survival.
Intended playtime: 8-10 hours
Art style: Relatively hard SF inspired by the style of the late-70s/early-80s (such as the human technology of Aliens) with slightly Western-leaning character designs
Market: Published on Steam through AAD Productions
Content: No sexual themes or nudity
Work communication will take place on Skype. Anyone wanting to express their interest, please send me a private message.
Check out our website and our page on IndieDB, which has our alpha gameplay demo.
We are currently seeking:
People to write and script random story events using the systems I've created -- Ren'Py or other programming experience a must! Work requires a good understanding of code and/or the ability to closely match existing examples.
Terms and payment are based on position. Please message for further details. This project is already approved for sale on Steam.
About TNW
Summary:
The game centres around the survivors of a colony ship which crashes on a strange new world, struggling to salvage the wreckage and turn it into a liveable colony. This becomes especially important after watching the ship’s message log, which reveals that a massive nuclear attack has left Earth uninhabitable, essentially wiping out the human race apart from these few hundred colonists.
Gameplay involves keeping as many colonists alive as possible by making tough decision, which will include building colony structures, salvaging wreckage, resolving problems with multiple branching outcomes, sending out exploratory missions, and managing supplies/rationing; all while playing through an intense story of political intrigue, sabotage, desperation and survival.
Intended playtime: 8-10 hours
Art style: Relatively hard SF inspired by the style of the late-70s/early-80s (such as the human technology of Aliens) with slightly Western-leaning character designs
Market: Published on Steam through AAD Productions
Content: No sexual themes or nudity
Work communication will take place on Skype. Anyone wanting to express their interest, please send me a private message.
Last edited by Winterslice on Sat Dec 19, 2015 8:04 pm, edited 29 times in total.
- Winterslice
- Veteran
- Posts: 230
- Joined: Mon Sep 28, 2015 3:51 am
- Completed: The Next World, Golem Creation Kit
- Organization: Illuminated Games
- Contact:
Re: Seeking Artists - SF project "The Next World"
Concept art of the game's opening sequence:
- Winterslice
- Veteran
- Posts: 230
- Joined: Mon Sep 28, 2015 3:51 am
- Completed: The Next World, Golem Creation Kit
- Organization: Illuminated Games
- Contact:
Re: Seeking Artists - SF project "The Next World"
Firmed up the OP, added publisher information and art requirements.
Last edited by Winterslice on Thu Oct 08, 2015 10:39 pm, edited 1 time in total.
- Winterslice
- Veteran
- Posts: 230
- Joined: Mon Sep 28, 2015 3:51 am
- Completed: The Next World, Golem Creation Kit
- Organization: Illuminated Games
- Contact:
Re: Seeking Artists - SF project "The Next World"
Some screenshots:
http://streetofeyes.com/files/TNW_colony2.png -- A built-up colony
http://streetofeyes.com/files/TNW_build2.png -- Building it up some more!
http://streetofeyes.com/files/TNW_event2.png -- An event in progress
http://streetofeyes.com/files/TNW_motorpool2.png -- Vehicles at your disposal
http://streetofeyes.com/files/TNW_motorpool3.png -- Renaming a vehicle
http://streetofeyes.com/files/TNW_crash1.png -- Opening cutscene temp
http://streetofeyes.com/files/TNW_crash2.png -- Opening cutscene temp
http://streetofeyes.com/files/TNW_colony2.png -- A built-up colony
http://streetofeyes.com/files/TNW_build2.png -- Building it up some more!
http://streetofeyes.com/files/TNW_event2.png -- An event in progress
http://streetofeyes.com/files/TNW_motorpool2.png -- Vehicles at your disposal
http://streetofeyes.com/files/TNW_motorpool3.png -- Renaming a vehicle
http://streetofeyes.com/files/TNW_crash1.png -- Opening cutscene temp
http://streetofeyes.com/files/TNW_crash2.png -- Opening cutscene temp
Last edited by Winterslice on Tue Nov 17, 2015 12:37 am, edited 1 time in total.
- Kia
- Eileen-Class Veteran
- Posts: 1050
- Joined: Fri Aug 01, 2014 7:49 am
- Deviantart: KiaAzad
- Discord: Kia#6810
- Contact:
Re: Seeking Artists - SF project "The Next World"
the GUI looks good, that outer glow though, don't fit the theme. I suggest you change it to blue or better remove it.
- Winterslice
- Veteran
- Posts: 230
- Joined: Mon Sep 28, 2015 3:51 am
- Completed: The Next World, Golem Creation Kit
- Organization: Illuminated Games
- Contact:
Re: Seeking Artists - SF project "The Next World"
Oh, they're only rough assets, far from final. Fortunately imagebutton graphics swap out super easily.Kia wrote:the GUI looks good, that outer glow though, don't fit the theme. I suggest you change it to blue or better remove it.
- Winterslice
- Veteran
- Posts: 230
- Joined: Mon Sep 28, 2015 3:51 am
- Completed: The Next World, Golem Creation Kit
- Organization: Illuminated Games
- Contact:
Re: Seeking UI Artist/Coder - SF VN "The Next World"
The game is proceeding apace. Still would like to find a dedicated UI artist, but in the meantime the roughs aren't too bad.
http://streetofeyes.com/files/TNW_colony.png
http://streetofeyes.com/files/TNW_motorpool.png
http://streetofeyes.com/files/TNW_colony.png
http://streetofeyes.com/files/TNW_motorpool.png
- Winterslice
- Veteran
- Posts: 230
- Joined: Mon Sep 28, 2015 3:51 am
- Completed: The Next World, Golem Creation Kit
- Organization: Illuminated Games
- Contact:
Re: Seeking UI Artist/Coder - SF VN "The Next World"
And I should really post some shots of the actual visual novel portion as well.
http://streetofeyes.com/files/TNW_firstVNpart.png
http://streetofeyes.com/files/TNW_EVA.png
http://streetofeyes.com/files/TNW_firstVNpart.png
http://streetofeyes.com/files/TNW_EVA.png
- Winterslice
- Veteran
- Posts: 230
- Joined: Mon Sep 28, 2015 3:51 am
- Completed: The Next World, Golem Creation Kit
- Organization: Illuminated Games
- Contact:
Re: SF VN "The Next World" Expanding: 1 Writer, 1 SFX Artist
Updated OP with new openings. Please message if interested!
- Jiro Horikoshi
- Regular
- Posts: 49
- Joined: Fri Jul 03, 2015 1:59 am
Re: SF VN "The Next World" Expanding: 1 Writer, 1 SFX Artist
Hi.
Is there upfront pay available? If so, how much?
Is there upfront pay available? If so, how much?
- Winterslice
- Veteran
- Posts: 230
- Joined: Mon Sep 28, 2015 3:51 am
- Completed: The Next World, Golem Creation Kit
- Organization: Illuminated Games
- Contact:
Re: SF VN "The Next World" Expanding: 1 Writer, 1 SFX Artist
Hi Jiro, thanks for inquiring! To answer your question, there's no up-front advances as payment will be based on the amount of work actually delivered to an acceptable standard.
- Jiro Horikoshi
- Regular
- Posts: 49
- Joined: Fri Jul 03, 2015 1:59 am
Re: SF VN "The Next World" Expanding: 1 Writer, 1 SFX Artist
May I ask what your rates are per word? (standard fiction writers charge about 15 cents a word.)
- Winterslice
- Veteran
- Posts: 230
- Joined: Mon Sep 28, 2015 3:51 am
- Completed: The Next World, Golem Creation Kit
- Organization: Illuminated Games
- Contact:
Re: SF VN "The Next World" Expanding: 1 Writer, 1 SFX Artist
15 cpw as standard? What do you base that on? I've been a freelance writer for over 10 years, I'm pretty familiar with per-word pricing, and I know that SFWA-classified professional market rates are 6 cpw. If there are markets paying 15, point me over there, I'd love to work with them.
- Taleweaver
- Writing Maniac
- Posts: 3428
- Joined: Tue Nov 11, 2003 8:51 am
- Completed: Metropolitan Blues, The Loyal Kinsman, Daemonophilia, The Dreaming, The Thirteenth Year, Adrift, Bionic Heart 2, Secrets of the Wolf, The Photographer
- Projects: The Pilgrim's Path, Elspeth's Garden, Secret Adventure Game!
- Organization: Tall Tales Productions
- Location: Germany
- Contact:
Re: SF VN "The Next World" Expanding: 1 Writer, 1 SFX Artist
...and that is why you negotiate payment in private.Winterslice wrote:15 cpw as standard? What do you base that on? I've been a freelance writer for over 10 years, I'm pretty familiar with per-word pricing, and I know that SFWA-classified professional market rates are 6 cpw. If there are markets paying 15, point me over there, I'd love to work with them.
Scriptwriter and producer of Metropolitan Blues
Creator of The Loyal Kinsman
Scriptwriter and director of DaemonophiliaScriptwriter and director of The Dreaming
Scriptwriter of Zenith ChroniclesScriptwriter and director of The Thirteenth Year
Scriptwriter and director of Romance is DeadScriptwriter and producer of Adrift
More about me in my blog"Adrift - Like Ever17, but without the Deus Ex Machina" - HigurashiKira
- Winterslice
- Veteran
- Posts: 230
- Joined: Mon Sep 28, 2015 3:51 am
- Completed: The Next World, Golem Creation Kit
- Organization: Illuminated Games
- Contact:
Re: SF VN "The Next World" Expanding: 1 Writer, 1 SFX Artist
Too true. I know award-winning authors who'd love to be making 15 cpw.
Who is online
Users browsing this forum: No registered users